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Sparkle

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    S P A R K L E  Q U E S T S
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S P A R K L E 
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    MERC SPY QUEST
    <acrobatics skill>

 <*> speak with gnome just outside sparkle        
 <*> Start ne of merc camp
 <*> climb under bridge
 <*> nw
 <*> exa waterwheel
 <*> exa trough
 <*> grab on to trough
 <*> when it says 'The trough passes above the roof of the mill, and is nearing
     the top of the waterwheel.' let go
 <*> search roof
 <*> exa south edge
 <*> exa west edge
 <*> exa perimeter of training yard
 <*> exa lumber pile
 <*> jump to lumber pile
 <*> sw
 <*> open door
 <*> s
 <*> w
 <*> copy note to journal
 <*> return to gnome
 <*> return journal
 
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    LIFT KING QUEST      
    (Church in Sparkle)

 <*> (Dwarfheim) s, w, n, 3w, 9n, w, 2n, 3w, d, enter cave, e, n, 4e, n,
     e, lift king
 <*> (Church) w, s, 4w, s, 2w, u, 3e, 2s, e, 9s, 3e, s, e, n
 
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    SACRIFICE DUCK QUEST 
    (Church in Sparkle)

 <*> (Dwarfheim) s, w, n, 3w, 9n, w, 2n, 3w, d, enter cave, (find duck),
     get duck
 <*> (Entrance to Cave)
 <*> (Orc Camp) u, 4e, 3s, e, 9s, 3w, n, 2w, 4n, sacrifice duck
 <*> (Church) 4s, 2e, s, 6e, s, e, n
 
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    FIGURINE QUEST
    (Church in Sparkle)
    <light>

 <*> (Orc) s, w, n, 7w, n, w, n, e, ask orc help
 <*> (Figurine) w, 2n, w, 2n, enter hole, light lamp, search here, get
     figurine
 <*> (Orc) enter hole, 2s, e, 2s, e, give figurine to orc
 <*> (Church) w, s, e, s, 7e, s, e, n
 

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