Welcome to
The Cheaters Handguide
Sparkle
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
S P A R K L E Q U E S T S
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=============================================================================
S P A R K L E
=============================================================================
MERC SPY QUEST
<acrobatics skill>
<*> speak with gnome just outside sparkle
<*> Start ne of merc camp
<*> climb under bridge
<*> nw
<*> exa waterwheel
<*> exa trough
<*> grab on to trough
<*> when it says 'The trough passes above the roof of the mill, and is nearing
the top of the waterwheel.' let go
<*> search roof
<*> exa south edge
<*> exa west edge
<*> exa perimeter of training yard
<*> exa lumber pile
<*> jump to lumber pile
<*> sw
<*> open door
<*> s
<*> w
<*> copy note to journal
<*> return to gnome
<*> return journal
============================================================================
LIFT KING QUEST
(Church in Sparkle)
<*> (Dwarfheim) s, w, n, 3w, 9n, w, 2n, 3w, d, enter cave, e, n, 4e, n,
e, lift king
<*> (Church) w, s, 4w, s, 2w, u, 3e, 2s, e, 9s, 3e, s, e, n
=============================================================================
SACRIFICE DUCK QUEST
(Church in Sparkle)
<*> (Dwarfheim) s, w, n, 3w, 9n, w, 2n, 3w, d, enter cave, (find duck),
get duck
<*> (Entrance to Cave)
<*> (Orc Camp) u, 4e, 3s, e, 9s, 3w, n, 2w, 4n, sacrifice duck
<*> (Church) 4s, 2e, s, 6e, s, e, n
=============================================================================
FIGURINE QUEST
(Church in Sparkle)
<light>
<*> (Orc) s, w, n, 7w, n, w, n, e, ask orc help
<*> (Figurine) w, 2n, w, 2n, enter hole, light lamp, search here, get
figurine
<*> (Orc) enter hole, 2s, e, 2s, e, give figurine to orc
<*> (Church) w, s, e, s, 7e, s, e, n