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Gondor

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    M I D D L E  E A R T H  Q U E S T S
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                                                        E D O R A S                                                   
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    LOST RING QUEST
    (Onyx Sign outside Edoras)
    <10 torches>

 <*> (Inn) 7s, open door, e, ask funohed help
 <*> (Well) w, 3n, se, sw, enter well, 2d, light torches, take breath,
     deep into water, 3d, 4 search mud
 <*> (Bar) 5u, ne, nw, 3s, open door, e, give ring to human
 <*> (Onyx Sign) w, 7n
 
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             URUK QUEST         
    (Onyx Sign outside Edoras)

 <*> (Elfhelm) 4s, se, e, open gate, n, open door, w, ask elfhelm task
 <*> (Harding) e, s, w, nw, n, e, wake harding, ask harding uruk
 <*> (Uruk) w, 3n, 2e, 5n, kill uruk, search uruk corpse, cut heart from
     corpse, get sword from uruk corpse
 <*> (Elfhelm) 5s, 2w, 4s, se, e, n, w, give heart to elfhelm, give sword
     to elfhelm, report west emnet
 <*> (Onyx Sign) e, s, w, nw, 4n
 
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        EAGLE EGG QUEST    
    (Onyx Sign outside Edoras)
    <light>

 <*> (Troll Caves) e, se, s, 4se, 3e, se, 2e, 3s, u, s, move boulder, 2s,
     w, sw, e, search shelves
 <*> (Eagle Eyrie) w, ne, e, 3n, d, 3s, se, climb slope, 2 climb up, 2w,
     enter chimney, 4 climb up, se, jump chasm, 2 climb up, putt egg in
     eyrie, 2 climb down
 <*> (Onyx Sign) jump cleft, nw, 4 climb down, leave chimney, 2e, 3 climb
     down, nw, 6n, 2w, nw, 3w, 4nw, n, nw, w
     
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                                          I S E N G A A R D                                        
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    ERAEDAN QUEST  
    (Eoras sign)

 <*> (find flaxen-haired tall male human on a road near Eoras)
 <*> introduce me, ask eraedan help
 <*> w, 2nw, w, 3nw, w, 4nw, 6n
 <*> (move along city wall and kill local orcs to receive FULL SET
     of white armours)
 <*> wear white armours, read inscription, declare friend
 <*> (Armoury) 5n, push gate, 11n, w, 2n, 3nw, 4w, 2s, climb dome, d, s, d, e,
     d, n, get invoice - can be on floor or shopkeeper has it
 <*> (Back to Eraedan) give invoice to eraedan
 
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    CLUES QUEST
    (not solved)

 **** You should collect 4 clues ****
 *** Puppy fur - Wolf Farm, broken toy – Orc Playground ***
 
 <*> (Uruk)- located in the middle of southern part of city walls on top of tower 
 (you should go to southeast gates, push gate, sw until end, u, w, cross walkway, 
 w till end , cross walkway w, u, e, cross walkway, 3e, u till end). Ask uruk 
 commission. He will drop clue. Clue must guide you to next clue.
 Possible location of next clue – both southeast furnaces and southwest furnace. 
 WARNING!!!! You may die if you choose wrong furnace. There 2 southeast furnaces. 
 You should ‘exa pebbles’ to check color of pebbles. Otherwise you will die. 
 Repairing furnace is dangerous too. After your mistake it will explode and you 
 will die. You cannot leave furnace without repairing it!!!!
 Special case is torn of fabric. You should exa it. There are 5 characteristics. 
 First general appearance – dull, bright, fresh or whatever. Then main color, then 
 line colors and weight. And finaly is it dusty, tangled or whatever. You should go 
 thru all city walls on all levels and exa tapestry in each room. If you found 
 tapesty what like torn of fabric – move tapestry. WARNING!!! If you made mistake
 6 uruks may arrives and attacks you. There are NO WIMPY!!!.
 
 When you got forth clue – jagged stone – go to the east from tower. Crawl through 
 spaces, light lamp, ask goblin boss, ask goblin missive. He will give you a missive. 
 Go back to tower. Then go s, 2e, n, climb stairs. XP.
 
 [uruk} from the south gate:
5n,push gate,11n,w,7sw,push gate,sw,5nw,u,10se,u,e,cross walkway,3e,4u,
ask uruk help,ask uruk commission
  Gives one of the 4 different things at random, Depending on what you get you 
  have to go to different places:

[puppy fur} from the south gate:
11n,w,n,6w,4s,climb dome,2d,w,d,w,2d,5n
  You need to check whether the inventory there is something (and it should), 
  depending on from what it is we go further

[work order] (read work order, find corresponding furnace) from the south gate:
11n,e,4se,3ne,2se,2sw,nw,ne,exa pebbles (here are the green),climb dome,2d
  Well, we have our mortal place, did not come out of here already, quitnac can not.
  turn: exa furnace, exa components, exa combustion chamber, exa pressure 
  chamber, exa pipes, exa exhaust pipe, exa water pipe, exa steam pipe, exa belt, 
  exa hopper, exa damper, exa lever, exa coal, exa fire, exa indicator,
  maybe something else... In other words: everything! If the pipe is corroded
   exa further corrosion. I repeat: look at everything and find fault.
  I am aware of the fault:
  - no coal -> pull lever
  - no pressure -> twist damper (unless the damper, the description will be), or fix 

joint
  - corrosion on the pipe -> clean corrosion (I have it I had - it worked)
  They may of course be other cases, then either to risk, or to decline to LD
   and wait two hours How you do something wrong, then the stove explodes and gives 

us a nice,
   long flight, but the bleak ending. Flew for the first time, and only
   some miracle (or 20 attanarom, which right on charging and charging the right 

after I ate)
   I owe it that I experienced. Almost always, August deaduje.
   If you manage will repair, takes us on the outside and the inventory 
   we have another thing.

[orc toy] from the south gate: (I had not, so I rely on an earlier description)
11n,e,2n,2ne,5n,e,2n,climb dome, 2 or 3s (again probably show up in inventory

[fabric]
exa fabric
  It looks like this, you need to pay attention to the 5 elements:

    A small scrap of fabric. It is made from [blue cotton] that is [quite faded]. The
fabric is woven through with [gold thread], and as you examine the thread you
notice that the [weave is extremely tight]. The fabric is also [rather dirty].
  
  Walk around the walls and find a tapestry that matches all 5 things, then move 

tapestry.

[stone] (You need to have a lamp) from the south gate:
11n,w,n,11w,exa stone,exa cavern,exa entrance,exa boulders,exa space,light lamp,
crawl through space,ask orc missive, crawl through space,10e,n,2e,s,exa tower,exa 

stairs,
climb stairs

 

 
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                             M I N A S   M O R G U L                                 
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    MINAS MORGUL ENTRANCE QUEST   
    (n-s-w-e Intersection outside MM)
    <light, 2 players>

 <*> (Shelobs Lair) e, se, e, enter gap, 2ne, se, e, (only climb when ext alert 
      stair and 11u) climb stair, 11u,
     2e, ne, e, nw, ne, e, u, 3e
 <*> (Skeleton in Crevices) n, search rocks, ne, search rocks, sw, s, se,
     search rocks, se, search rocks, se, search rocks, nw, n, e, n,
     search rocks, sw, search rocks, ne, 2s, search rocks, (as you find
     the skeleton in one of those crevices: "get dagger from skeleton",
     "get hook from skeleton")
-----------------------------------------------------------------------------
 <*> (Dirty Key) n, 5e, 2n, e, 2nw, (player 2 stands here)
 <*> (Player 1) ne, search ground, untie rope, throw rope up
 <*> (PLayer 2) tie rope to torchstand, throw rope northeast
 <*> (Player 1) search ground, kill centipede (weak but poisonous)
     search ground, exa drain, fish key with hook, get key, u
-----------------------------------------------------------------------------
 <*> (Brass Key) 2se, w, 2s, 3w, s, sw, move boulder, (player 2 stands here)
 <*> (Player 1) climb hole, wield dagger, cut web, sw, 5 cut cocoon,
     search corpse (poison!), get key, ne
 <*> (Player 2) move boulder
 <*> (Player 1) d
-----------------------------------------------------------------------------
 <*> (Minas Morgul) ne, n, e, s, d, s, sw, 2d, exa walls, unlock hatch
     with brass key, open hatch
 <*> (Player 2) turn wheel
 <*> (Player 1) d, sw, exa walls, unlock hatch with dirty key, open
     hatch, turn wheel
 <*> (Player 2) release wheel, d, sw
 <*> (Player 1) release wheel
 <*> (Both Players) 2u
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 <*> (Intersection) 2d, ne, 3u, ne, n, u, n, 8w, d, w, sw, se, w, sw, 2w,
     11d, climb down, w, nw, 2sw, s, w, nw, w
     
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    LOG QUEST  
    (Warden - Questmaster)
    <light>

 <*> ask warden help, whisper warden angband (angmar?)
 <*> (n-s-w-e Fork) w, d, 3ne, 3n, knock on gate, n, nw, ne, n, w, nw, w
 <*> (Anorien Fort of MT) 14w, 2sw, 2w, nw, 5sw, 2nw, w, nw
 <*> (Hermit) n, 4nw, 2w, 2nw, 2w, nw, 3w, 3n, 6e, se, enter hut, ask
     hermit amon din
 <*> (Grubb) out, nw, w, 2ne, s, se, ne, n, w, s, search holes
 <*> (Hermit) n, e, s, sw, nw, n, 2sw, e, se, enter hut, give grubb to
     hermit
 <*> (Amon Din) out, nw, 6w, 3s, 3e, se, 2e, 2se, 2e, 3se, 2sw
 <*> (Key and Beryl) nw, kill guard, ne, s, exa roof, climb drainpipe, s,
     climb tree, u, get key from nest, get beryl from nest
 <*> (Firewood) 2d, pathway, e, unlock door with key, open door, 2n, put
     grubb on firewood, get log from firewood
 <*> (n-s-w-e Fork) 2s, e, 4n, nw, sw, se, 2ne, se, s, se, e, 2se, 5ne,
     se, 2e, 2ne, 14e
 <*> (Questmaster) e, se, e, s, sw, se, knock on gate, 4s, 3sw, u, e,
     give log to warden
     
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    GOLDEN STANDARD QUEST
    (Warden - Questmaster)
    <light>

 <*> ask warden help, whisper warden angmar
 <*> (Captain -> Scroll) w, d, 3ne, 2e, s, w, u, w, ask captain standard
 <*> (n-s-w-e Fork) e, d, e, n, 2w, 3n, knock on gate, n, nw, ne, n, w,
     nw, w
 <*> (Statues) 3s, w, sw, w, sw, s, 3w, s, w, exa walls, open door, 2s,
     e, exa statue <number> (till you find statue that will help you,
     write the name and the ruling dates of statue), search statue
     <number>, pull arm of statue <number>, (write down the heirs statue
     tells you)
 <*> (n-s-w-e Fork) w, 2n, e, n, 3e, n, ne, e, ne, e, 3n
 <*> (Library) e, se, e, s, sw, se, knock on gate, 4s, 3sw, 2n, e, exa
     shelves, exa kings, read <name of book>, (find 2 needed names of
     kings)
 <*> (n-s-w-e Fork) w, 2s, 3ne, 3n, knock on gate, n, nw, ne, n, w, nw, w
 <*> (Key) 3s, w, sw, w, sw, s, 2w, 4n, exa fireplace, exa cupboard, open
     cupboard, get key from cupboard
 <*> (Standard) 4s, e, s, unlock gate with key, open gate, sw, d, light
     lamp, w, exa gate, call <first name>, call <second name>, open gate,
     s, get standard from table, get all from shelves
 <*> (Questmaster) n, e, u, ne, n, e, n, ne, e, ne, e, 3n, e, se, e, sw,
     se, knock on gate, 4s, 3sw, u, e, give standard to warden
     
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    GAERHIR LETTER QUEST          
    (Poros pier, corsair shipline)

 <*> (Gaerhir) ne, 2w, sw, 2w, enter bushes, 2w, sw, w, nw, 2n, w, open door,
     nw, introduce me, ask Gaerhir task -> letter to MM uruk
 <*> (MM gates) Back to pier, ne, 11n, e, se, e, s, sw, se
 <*> (Uruk) knock on gate, 2s, ne, 3e, 3s, d, 2s, w, u, w
 
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    GOLDEN DUST QUEST
 
  Analogue of MT’s Silver Dust Quest. Given by Warden (?). Captain Elfhelm in
  Eoras has Bag of Golden Dust.
  
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                                  M I N A S   T I R I T H                                 
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    POST OFFICE QUEST 
    (Hunthor - Questmaster)

 <*> ask hunthor task, accept task
 <*> (Post Office)  e, s, e, se, ne, se, 3s, sw, se, ne, n, w
 <*> (Questmaster) e, s, sw, nw, ne, 3n, nw, sw, nw, w, n, w, give note
     to hunthor
     
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    BANK QUEST      
    (Hunthor - Questmaster)

 <*> ask hunthor task, accept task
 <*> (Bank) e, s, e, se, ne, se, 3s, sw, se, sw, n
 <*> (Questmaster) s, ne, nw, ne, 3n, nw, sw, nw, w, n, w, give note to
     hunthor
     
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                 ADVENTURERS GUILD QUEST          
    (Hunthor - Questmaster)

 <*> ask hunthor task, accept task
 <*> (Adventurers Guild) e, s, e, se, ne, se, 3s, sw, sw, n
 <*> (Questmaster) s, ne, ne, 3n, nw, sw, nw, w, n, w, give note to hunthor
 
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              ELFHELM QUEST          
    (Hunthor - Questmaster)

 <*> ask hunthor task, accept task
 <*> (Elfhelm) e, s, e, se, ne, se, 3s, sw, se, ne, 2n, e, knock on gate, e, 
     4n, knock on gate, 3n, 4nw, 2w, 2nw, 2w, nw, 3w, 4nw, n, nw, w, 4s, se, 
     e, open gate, n, open door, w
 <*> (Questmaster) e, s, w, nw, 4n, e, se, s, 4se, 3e, se, 2e, 2se, 2e,
     4se, 2s, knock on gate, 5s, knock on gate, 2w, 2s, sw, nw, ne, 3n,
     nw, sw, nw, w, n, w, give note to hunthor
     
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    ORC SPY
    (Outside Helm's Deep)
    
 <*> ask human help, stand here until he says something about orcs,
 <*> ask human orcs
 <*> (Orc, only in night)
 <*> w, nw, w, w, s, u (don't know where to get key, go through castle to get
     to the same room)
 <*> reveal orc
 <*> get map
 <*> back to human
 <*> show map to human
 <*> report orc
 <*> w, nw, w, w, look for footprints
 <*> exa footprint, exa track
 <*> (follow the tracks)
 <*> (when it vanish once go nw)
 <*> blow horn

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         HUNTING HORN QUEST      
    (Hunthor - Questmaster)
    <knife>

 <*> ask hunthor task
 <*> (Thornlin) e, s, e, se, ne, se, 3s, sw, se, ne, 2n, e, knock on
     gate, e, 2s, knock on gate, 2s, 2w, 2sw, 3w, sw, 2w, s, w, sw, ask
     short human horn, search, get hammer
 <*> (Ox) ne, n, nw, ne, wield hammer, hit ox with hammer, 2 cut horn
     from corpse
 <*> (Human) sw, se, s, e, give horn to short human
 <*> (Carpenter Shop) n, 2e, ne, 3e, 2ne, 2e, n, knock on gate, 3n,
     knock on gate, 2w, n, 2nw, w, open door, w, give horn to thavron
 <*> (Questmaster) 2e, 2se, 3s, sw, nw, ne, 3n, nw, sw, nw, w, n, w, give
     horn to hunthor
     
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          LADY GILRAEN QUEST      
    (Hunthor - Questmaster)
    <light>

 <*> ask hunthor task
 <*> (Gilraen) e, s, e, se, ne, nw, n, open door, n, ask gilraen task
 <*> (Caves near Thornlin) 2s, 2se, 3s, sw, se, ne, 2n, e, knock on gate,
     e, 2s, knock on gate, 2s, 2w, 2sw, s, 2sw, 2nw, w, nw, n, ne, nw, n,
     2nw, n, w, kill grey wolf, search
 <*> (Gilraen) e, s, 2se, s, se, sw, s, se, e, 2se, 2ne, n, 2ne, 2e, n,
     knock on gate, 3n, knock on gate, 2w, 2s, sw, nw, ne, 3n, 2nw, 2n,
     get all from chest, give paper to gilraen, give silverware to
     gilraen, give plates to gilraen, give goblet to gilraen
 <*> (Questmaster) 2s, se, sw, nw, w, n, w
 
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        MURDER QUEST      
    (Hunthor - Questmaster)
    <light>

 <*> ask hunthor task, ask hunthor for the password to the fourth gate
 <*> (Victim House) e, s, e, 2se, 3s, sw, say <password>, nw, ne, 3n,
     2nw, n, ask tall human door, n, ask dior murder
 <*> (Cabinet) u, read papers, search shelves, move seat, search small
     drawer, move chest, move rug, move flagstones, turn boar head, pull
     odd candle, unlock wallsafe with key, open wallsafe, get book from
     wallsafe, read book
 <*> (Garden) d, n, e, n, exa northeast drain, search northeast drain
 <*> (Dior) s, w, s, ask dior drain, ask dior sewers
 <*> (Questmaster) ask dior door, 2s, 2se, 3s, sw, se, ne, 3n, 2nw, w, n,
     w, ask hunthor sewers
 <*> (Sewers) e, s, e, 2se, 3s, sw, say <password>, nw, ne, 2n, unlock
     door with key, open door, w, d, w, 2nw, n, ne, nw, ne, search here,
     get dagger, exa dagger, read letters
 <*> (Dior) sw, se, sw, s, 2se, e, u, e, n, 2nw, n, ask human door, n,
     ask dior dagger, give dagger to dior
 <*> (Herumegil) ask dior door, 2s, 2se, 3s, 2sw, s, ask herumegil dagger
 <*> (Merdol) n, ne, se, ne, 3n, nw, ne, nw, w, s, ask merdol dagger
 <*> (Killer) give dagger to <killer>, arrest <killer>, ask <killer> follow
 <*> (Questmaster) give key to hunthor
 
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              GOLDEN STANDARD QUEST          
    (Hunthor - Questmaster) esse ore hwesta
    <light>

 <*> ask hunthor task, ask hunthor leave, ask hunthor for the password to
     the fourth gate, ask hunthor for the password to the fifth gate
 <*> (Galdor) e, s, e, se, ne, se, 3s, sw, se, ne, n, e, open door, n,
     ask galdor task
 <*> (Baranor) s, w, s, sw, nw, ne, 3n, nw, sw, se, 3s, sw, say
     <password>, nw, 3n, nw, say <password>, sw, 3s, 2sw, w, 2s, ask
     baranor task, ask baranor scroll
 <*> (w-n-e-s Fork) 2n, e, 2ne, 3n, ne, se, 3s, sw, se, ne, 3n,
     nw, ne, se, 3s, sw, se, ne, 2n, e, knock on gate, e, 13ne, se, e,
     2ne, 14e
 <*> (Statues) 3s, w, sw, w, sw, s, 3w, s, w, open door, 2s, e, exa
     statue <number>, (till you find statue that will help you, write the
     name and the rule dates of statue), search statue <number>, pull arm
     of statue <number>, (write two needed kings and their rule dates)
 <*> (w-n-e-s Fork) w, 2n, e, n, 3e, n, ne, e, ne, e, 3n
 <*> (Library) 14w, 2sw, w, nw, 13sw, knock on gate, 2w, 2s, sw, nw, ne,
     3n, nw, sw, se, 3s, sw, say <password>, nw, ne, 3n, nw, say
     <password>, sw, nw, w, n, exa shelves, exa kings, read <name of
     book>, (find 2 needed names of kings)
 <*> (w-n-e-s Fork outside MM) s, e, se, ne, se, 3s, sw, se, ne, 3n, nw, ne,
     se, 3s, sw, se, ne, 2n, e, knock on gate, e, 13ne, se, e, 2ne, 14e
 <*> (Key) 3s, w, sw, w, sw, s, 2w, 4n, exa fireplace, exa cupboard, open
     cupboard, get key from cupboard
 <*> (Standard) 4s, e, s, unlock gate with key, open gate, sw, d, light
     lamp, w, exa gate, call <first name>, call <second name>, open gate,
     s, get standard from table, get all from shelf
 <*> (Questmaster) n, e, u, ne, n, e, n, ne, e, ne, e, 3n, 14w, 2sw, w,
     nw, 13sw, knock on gate, 2w, 2s, sw, nw, ne, 3n, nw, sw, nw, w, n,
     w, give standard to hunthor
     
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             DRUGS QUEST          
    (Pier of Ferry to Pelargir)
    <backpack, light>

 <*> (Fredor) sw, n, ask fredor help, nod fredor, put leaf in backpack
 <*> (Arindel) 2n, knock gate, 4n, knock gate, 2w, 2s, 2sw, w, (wait
     until midnight), n, d, push north wall, 2n, get leaf from backpack,
     give leaf to arindel
 <*> (Pier) 2s, u, s, e, 2ne, 2n, e, knock on gate, e, 2s, knock on gate,
     4s, ne
     
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    SILVER DUST QUEST  
    (Marble column in Minas Tirith)

 <*> (Armourer Assistant) 2s, sw, nw, w, 2s, ask human help - she needs bag
     of silver dust
 <*> Go to Pelargir from MT, find local jeweler (n from marble column), ask
     human silver dust -> some foreigner buys all dust
 <*> (Corsair shipline) s, e, se, s, knock on gate, s, 3sw, s
 <*> (Gaerhir camp) sail to Poros, ne, 2w, sw, 2w, enter bushes, 2w, sw, w,
      nw, 2n, w, open door, nw
 <*> Kill Gaerhir (extremely tough, lag or dead link = death), get key from
     corpse, exa tapestry, move behind tapestry, unlock chest with key
 <*> (Dust) get all (pile of gems and dust) from chest, n. -Go back to Minas 
     Tirith-, give dust to assistant
 <*> (Herbs) that she needs can be purchased from MT herbalist
 
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    PIPPIN QUEST
    (6th gate entrance)

 <*> (Questmaster) sw, 2w, 2nw, n, introduce me, ask Fergil task
 <*> (Pippin) s, 2se, 2e, 2ne, n, 2w, give missive to guard, w, ne, 4u, e,
     3u, 2e, introduce me, ask hobbit fergil
 <*> (Geradan) 2w, 3d, w, 4d, sw, ask guard gate, 2e, 2n, 2nw, n, ask geradan
     peregrin, ask geradan tools, ask geradan grooming, exa bench
 <*> (Brush) s, 2se, 2s, 2w, give missive to guard, w, n, 2nw, 2w, exa hedge,
     exa stems, search hedge
 <*> (Horses) 2e, 2se, s, ask guard gate, 3e, 2n, 2nw, n, e, brush mane,
     brush tail, brush body, 2w, (brush again), e, give brush to geradan
     
=============================================================================
    OATS TO GERADAN QUEST
    (6th gate entrance)

 <*> (Geradan) 2n, 2nw, n, introduce me, ask geradan hobbit, ask geradan oats
 <*> (Faradan) s, 2se, 3s, se, nw, 3n, ne, se, 3s, sw, se, ne, 3n, nw, ne,
     se, 3s, sw, se, ne, 2n, e, knock gate, e, 2s, knock gate, 2s, 2w, 2sw,
     3w, n, give requisition to faradan
 <*> (Fangorn) (Go to onyx sign outside Edoras), 5n, 3w, n

   Here look through the forest (random place), exa roots, search roots until
   you find a hidden exit. A pathway, go east.

 <*> (Branch) exa leaves, search leaves, exa moss, search moss, exa
     depression, search depression
 <*> Return to Faradan, give branch to faradan -> oats. Return to Geradan,
     give oats to geradan
     
=============================================================================
    FIREWOOD TO FERGIL (during war only?)
    (6th gate entrance)

 <*> (Geradan) 2n, 2nw, n, introduce me, ask geradan task, ask geradan hobbit
 <*> (Fergil) s, 2w, 2sw, introduce me, ask fergil firewood
 <*> (Amon-Din) s, 2se, 2e, ne, se, ne, 3n, nw, ne, se, 3s, sw, se, ne, 3n,
     nw, ne, se, 3s, sw, se, ne, 2n, e, knock gate, e, 4n, knock gate, 3n,
     nw, 2sw, nw, ne, s, exa building, exa roof, exa drainpipe, climb
     drainpipe, s, exa tree, climb tree, u, exa nest, get all from nest, 2d,
     pathway, unlock door with key, open door, exa shelf, search shelf
 <*> (MT gates) s, e, 4n, sw, se, 2ne, se, 2s
 <*> (Fergil) Back to Fergil, ask fergil key

<<<<<<<<<<< DANGEROUS PART, I SUGGEST TO LOG MT LIBRARY >>>>>>>>>>>>>>>>>

 <*> (Grave) unlock door with key, open door, 3w, se, w, nw, w, se, w, nw,
     sw, s, se, ne, e, sw, e, ne, e, sw, 4e, n, enter, 2n, answer questions,
     exa tables, exa second table, put bundle on second table
 <*> (Fergil) 2s, exit, s, 4w, ne, w, 2ne, nw, 3e, give key to fergil
 <*> (Denethor) s, 2se, 2e, 2ne, n, 2w, ask guard gate, 2w, ask guard door,
     3w, introduce me, ask denethor reward


     Map of Rath Dinen, or Silent Street:
     
           *     *   *----*   *---*---Door
          / \   / \   \    \   \
     
         /   \ /   \   \    \   \
        *     *     *---*    *---*
              |         1    2   3
              |         1   2   3
              |        1   *---*   *---*
              |       1   /   4   /   /
              |      1   /   4   /   /
        *     *     *---*   *---*   *
         \   / \   /   /   /   /   /         5
          \ /   \ /   /   /   /   /          |
           *     *   *---*   *---*---*---*---*
                                             |
                                             6
     
     1: connecting path only northeast exit
     2: connecting path only northeast exit
     3: connecting path only northeast exit
     4: connecting path only northeast exit
     5: House of Stewards
     6: House of Kings

=============================================================================
    RANGERS STEW QUEST      
    (Marble column)
    <knife, herbs: tarragon, ginger, laurel, savory, chervil, basil>

 <*> (Hunthor) w, 2s, sw, nw, ne, 3n, nw, sw, nw, w, n, w, ask hunthor leave
 <*> (Outside Minas Tirith) e, s, e, se, ne, se, 3s, sw, se, ne, 2n, e,
     knock on gate, e, 4ne, knock on gate
 <*> (Vulture in Haradrim Camp) 9ne, se, 2e, 2ne, 8e, 2s, sw, 3s, w,
     search pile (find pot)
 <*> (Cook in Haradrim Camp) 2e, 2s, enter tent, search sacks, get salt
     from sack
 <*> (Small Stream) out, w, 5n, ne, 2n, 6e, 8n, w, sw, w, sw, w, wash
     pot, fill pot with water
 <*> (Rabbit) n, kill rabbit, get corpse, skin rabbit
 <*> (Questmaster) s, e, ne, e, ne, n, w, wear badge, exa cedar, search
     smaller cedar, climb rock, exa tree, climb onto branch, 2 climb up,
     ask damrod task, 2 ask damrod fire
 <*> (Base of Tree) 4 climb down, put herbs in pot, put salt in pot, cook
     rabbit, (wait till stew is ready), extinguish campfire, kick
     campfire
 <*> (Questmaster) climb rock, climb onto branch, 2 climb up, give pot to
     damrod
     
=============================================================================
                                      P E L A R G I R                                           
=============================================================================
    REIDERS QUEST          
    (Carastur - Questmaster)

 <*> ask carastur task, accept task
 <*> (Tharbad Pier) s, e, s, se, s, knock on gate, s, 3sw, s, (ship)
 <*> (Questmaster) n, 3ne, knock on gate, 2n, nw, n, w, n, give note to
     carastur
     
=============================================================================
            REPORTS QUEST          
    (Carastur - Questmaster)

 <*> ask carastur task, accept task,
 <*> (Circle Line Pier) s, 5e, 5n, e, ask human report (ship)
 <*> (Minas Tirith Pier) s, ask hothronduin report (ship)
 <*> (Faerie Pier) s, ask earendil report (ship)
 <*> (Sparkle Pier) 2s, ask dirhavel report (ship)
 <*> (Kalad Pier) s, se, ask haradacil report (ship)
 <*> (Realbi Pier) e, ask sardon report (ship)
 <*> (Questmaster) 4w, n, 4w, n, give note to carastur
 
=============================================================================
           THORNLIN QUEST          
    (Carastur - Questmaster)

 <*> ask carastur task, accept task
 <*> (Thornlin) s, e, 5n, 2ne, 2n, knock on gate, 2n, 4ne, 3n, ne, 3n,
     3ne, n, 3w, sw, 2w, s, w, n, open door, n, (wait)
 <*> (Questmaster) 2s, e, n, 2e, ne, 3e, s, 3sw, 3s, sw, 3s, 4sw, s,
     knock on gate, 3s, 2sw, 5s, w, n, give note to carastur
     
=============================================================================
       HUNTHOR QUEST      
    (Carastur - Questmaster)

 <*> ask carastur task, accept task
 <*> (Minas Tirith South Gate) s, 6e, 4n, buy ticket, board ship, leave
     ship, sw, 3n
 <*> (Hunthor) knock on gate, 3n, knock on gate, knock on gate, 2w, 2s,
     sw, nw, ne, 3n, nw, sw, nw, w, n, w, (wait)
 <*> (Minas Tirith South Gate) e, s, e, se, ne, se, 3s, sw, se, ne, 2n,
     e, knock on gate, e, 2s, knock on gate, s
 <*> (Questmaster) 3s, ne, buy ticket, board ship, leave ship, 4s, 6w, n,
     give note to carastur
     
=============================================================================
             LINYENWO STATUE QUEST          
    (Carastur - Questmaster)
    <light>

 <*> ask carastur task
 <*> (Linyenwo) s, e, 4n, w, n, open door, 2n, ask linyenwo help
 <*> (Statue) 3s, e, n, 2ne, 5e, open grating, d, search muck
 <*> (Stonemason Shop) u, 5w, 2sw, 5s, e, n, give statue to warloe
 <*> (Orphan) s, 2e, s, e, n, e, give statue to orphan
 <*> (Linyenwo) w, s, w, n, 3w, 4n, w, 3n, give statue to linyenwo
 <*> (Questmaster) 3s, e, 4s, w, n
 
=============================================================================
          DOCK REPAIR QUEST        
    (Harbourmaster)

 <*> ask londhir task, e, 2s, w
 <*> (Plank and Crowbar) e, 2s, w, search crates, get plank, get crowbar,
     2e, 2s, search crates, get plank, get crowbar, n, se, e, sw, search
     crates, get plank, get crowbar, ne, se, sw, search crates, get
     plank, get crowbar
 <*> (Nails) ne, nw, s, nw, search dirt
 <*> (Hammer) se, n, 4w, n, 2w, n, search, get hammer
 <*> (Saw) s, w, 4n, e, s, search garbage
 <*> (Circle Line Pier) n, w, 4s, 5e, 5n, wield crowbar, remove plank,
     unwield crowbar, wield saw, saw four one feet from plank, close hole
     with plank, unwield saw, wield hammer, 2 nail plank to dock
 <*> (Harbourmaster) 2s, 2w
 
=============================================================================
              PELARGIR BEACON QUEST          
    (Marble column)

        ** Corsair shipline connects Pelargir, Poros and Tharbad **
        **  There are corsair camps close to each route point.   **

 <*> (Questmaster) e, 6n, 2ne, 6e, in, search debris, 5u, ask lumendil help.
     (Ask Lumendil more until you get list: mirror, lens and lantern)
 <*> (Pelargir south gates) d to end, out, 6w, sw, sw, 6s, se, s
 <*> (Pelargir corsair camp) knock on gate, s, sw, exa bridge, exa path, 2s,
     2sw, 3se, search rubble/trash/heap -> lens
 <*> (Pier) 3nw, swim/dive river
 <*> (Tharbad corsair camp) from pier: swim river, w, nw, ne, se, exa leaves,
     search leaves -> mirror (11kg)
 <*> (Poros corsair camp) from pier: ne, 2w, sw, 2w, enter bushes, 2w, sw, w,
     nw, w, 2s (garden with well), exa debris, search debris -> lantern
 <*> Back to Pelargir beacon, give lens+mirror+lantern to questmaster
 
=============================================================================
    RAICHIM PIG QUEST
    (Entrance to Pelargir, Northern gates)

 <*> (Farm) w, sw, n, nw, 4n, open farmgate, w, w, s, open door, w, introduce
     me, ask raichim task/help
 <*> (Scrap) 2s, open door, w, exa cupboard, search cupboard -> bowl, get
     scrap from bowl, e, n, 2e
 <*> (Pig search, fields) sw-s-ne-s-e-4n-2w-s-e-4s-ne-w-2e-2n-w-s
 <*> lure pig with scrap, back to Raichim farm
 <*> From farmgate (pig must follow): open farmgate, w, s, open gate, s,
     close gate, drop scrap, climb over gate
 <*> (XP) -back to Raichim-, ask raichim reward

    ** Evil version of Raichim Pig Quest **

 <*> (Farm) w, sw, n, nw, 4n, open farmgate, w, w, open door, w, introduce
     me, ask sandros task - he needs UNDAMAGED pig skin
     
=============================================================================
                                                           HATHALDIR QUEST (not solved)                                 
    (Rangers only)
    (Entrance to Pelargir, Northern gates)

 <*> ne, 3e, n, enter hut, introduce me, ask hathaldir rangers, ask hathaldir
     magic, ask hathaldir scroll

    ** Hathaldir wants some scroll from unknown ruins **
    
=============================================================================
    GRUB QUEST
    (Harbour area)
    <requirements: small size – less than adventurer for sure>

 <*> introduce me, ask grub help
 <*> (To south gates of Pelargir) 
 <*> (Village) knock on gate, s, 3sw, 2e, 3se, n, exa trees, squeeze 
     through trees
 <*> (Tower) 2se, e, enter tower, climb ladder, jump to platform
 <*> (Pelargir) leap over the edge, 3sw, exa trees, slip through trees, n,
     3nw, 2w, 3ne, knock on gate, n
 <*> (Grub) -back to harbour area-, find Grub, ask grub reward
 
=============================================================================
                             R A N G E R S   O F   G O N D O R                           
=============================================================================
    RANGERS ENTRANCE QUEST  
    (Onyx Sign outside Edoras)
    <requirements: non-outlaw>

 <*> (Forest Trap) e, se, s, 4se, 3e, se, 2e, 2se, e, 3s, clear leaves,
      remove trap
 <*> (Rangers Guild) 2w
 <*> (Onyx Sign) 2e, 3n, w, 2nw, 2w, nw, 3w, 4nw, n, nw, w
 
=============================================================================
               ENCHANCED SEED QUEST          
    (Amaron - Rangers Questmaster)

 <*> ask amaron task
 <*> (Hut in Forest) s, 3e, n, e, 2s, 5e, n, enter hut, ask man task,
     get seed
 <*> (Alchemist in Hobbiton) out, s, 5w, 2n, w, 2n, w, 2nw, 2w, nw, 3w,
     4nw, n, nw, 2w, 2nw, w, nw, w, n, nw, w, 5nw, w, 2nw, 3n, 4nw, swim
     river, swim to eriador, 5nw, 3n, 12w, sw, 5w, 4n, e, n, give seed to
     bardo, pay alchemist
 <*> (Hut in Forest) s, w, 4s, 5e, ne, 12e, 3s, 5se, swim river, swim to
     tharbad, 4se, 3s, 2se, e, 5se, e, se, s, e, se, e, 2se, 2e, se, s, 4se,
     3e, se, 2e, 2se, e, 2s, e, 2s, 5e, n, enter hut, give seed to man
 <*> (Questmaster) out, s, 5w, 2n, w, s, 3w, n
 
=============================================================================
           HARADRIM BANNER QUEST      
    (Amaron - Rangers Questmaster)

 <*> ask amaron task
 <*> (Haradrim Camp) s, 3e, 3n, e, 4se, s, se, e, se, 2e, 4ne, se, e,
     2ne, 8e, 2s, sw, 2s, e, get banner
 <*> (Questmaster) w, 2n, ne, 2n, 8w, 2sw, w, nw, 4sw, 2w, nw, w, nw, n,
     4nw, w, 3s, 3wsword o, n, give banner to amaron
     
=============================================================================
         MISSING RANGER QUEST      
    (Amaron - Rangers Questmaster)

 <*> ask amaron task
 <*> (Haradrim Camp) s, 3e, 3n, e, 4se, s, se, e, se, 2e, 4ne, se, e,
     2ne, 8e, 2s, sw, 3s, w, exa corpse, kill vulture, get ring from
     corpse
 <*> (Questmaster) e, 3n, ne, 2n, 8w, 2sw, w, nw, 4sw, 2w, nw, w, nw, n,
     4nw, w, 3s, 3w, n, give ring to amaron
     
=============================================================================
                                          R I V E N D E L L                                        
=============================================================================
    ELROND QUEST
    (Rivendell BB)

 <*> (Find Elrond) - he must be to east/e+n/e+s/e+s+u
 <*> ask elrond task, back to BB
 <*> (Crossroad) 4w, 2sw, 2u, w, sw, 2s, sw, w, sw, s, 5w
 <*> (Tree) s, sw, 3s, sw, 2w, 2sw
 <*> (Patrol) climb up - 3 times
 <*> (Report) talk to human - ask him about elrond/task/patrol/etc
 <*> (Back to Elrond) give report to elrond
 
=============================================================================
    BILBO QUEST 
    (not solved)
    (Rivendell BB)

 <*> (Bilbo) 2e, s, e, s, ask bilbo tash/help
 <*> (Ink) 2n, u, 2w, s, search desk, back to Bilbo, give ink to bilbo
 <*> (Feathers) n, w, n, 6w, 2sw, 2u, w, sw, 2s, sw, 4u, get feathers
 <*> (Back to Bilbo) give feathers to bilbo
 <*> (Parchment) 
 
=============================================================================
    CELEIA QUEST
    (Rivendell BB)

Find in Rivendell sad female elf. She wants you to find silver brooch lost
by her in patrol. Look for hidden brooch in the most southeastern corner
of Rivendell forest. Bring it to Celeia. Receive XP.

=============================================================================
                                                        S H I R E                                                     
=============================================================================
    MILLER QUEST (?)
    (Sign Outside Bree)

 <*> (Mill) 12w, sw, 5w, 6n, e, ask ted mill
 <*> (Hammer) u, get hammer
 <*> (River) d, w, 2s, w, n, 2e, break board
 <*> (Mill) 2w, s, e, 2n, e, give hammer to ted
 
=============================================================================
    CHESS QUEST
    (Sign Outside Bree)

 <*> (Rockfriends Guild Bar) 12w, sw, 16w, 4s, 2se, e, 2se, 2d, w, sw,
     2s, se, ask oin help, (you should give mate in 5 chess problems by
     two moves)
     (White : K-King, Q-Queen, R-Rock, B-Bishop, N-kNight, P-Pawn)
     (Black : k-king, q-queen, r-rock, b-bishop, n-knight, p-pawn)
     (Comand: board small/large; exa board; read paper;)
     (Comand: exa position; solution <move>;)
     
     Examples:
The following position is visible on the board.


        a  b  c  d  e  f  g  h


    8   .  .  .  r  r  k  .  .   8

    7   .  b  q  .  n  .  p  p   7

    6   p  .  .  R  .  .  .  .   6

    5   .  p  p  .  .  p  .  .   5

    4   .  .  .  .  .  .  .  .   4

    3   .  Q  P  .  B  N  .  .   3

    2   P  P  .  .  .  P  P  P   2

    1   .  .  .  R  .  .  K  .   1


        a  b  c  d  e  f  g  h

> solution Rd6-f6


The following position is visible on the board.


        a  b  c  d  e  f  g  h


    8   .  .  .  .  r  .  .  k   8

    7   .  b  .  n  .  p  .  .   7

    6   .  q  .  .  r  .  p  .   6

    5   p  p  .  n  P  .  N  .   5

    4   .  .  .  .  .  .  .  .   4

    3   B  P  p  .  .  .  R  P   3

    2   .  .  .  .  .  P  P  .   2

    1   .  B  .  Q  R  .  K  .   1


        a  b  c  d  e  f  g  h

> solution Qd1-h5
     
=============================================================================
              BALL QUEST            
    (Sign Outside Bree)

 <*> (Boar) 6w, n, tickle boar, get ball
 <*> (Hobbit Girl) s, 6w, sw, 12w, 2n, ask girl help, give ball to hobbit
 
=============================================================================
       MILK COW QUEST     
    (Michel Delvig marble column)
    <animal handling – 20>

 <*> (Hobbit With Cow) 2w, s, ask hobbit help
 <*> (Stool) n, 7e, 7n, w, 3s, w, s, get stool
 <*> (Bucket) n, e, 3n, e, 7s, 2e, 2s, get bucket
 <*> (Hobbit With Cow) 2n, 9w, s, sit on stool, put bucket under cow,
     milk cow, stand
     
=============================================================================
    BODULAS QUEST     
    (Sign Outside Bree)

 <*> (Stick) w, n, w, get stick
 <*> (Human) s, 10w, sw, 2w, 4n, 2ne, e, 3s, ask human help
 <*> (Chicken) 3n, w, 2sw, 4s, 2e, ne, 3e, inn, buy chicken, out, 3w, sw, 2w,
     4n, 2ne, e, 3s, give chicken to human
 <*> (Whiskey) 3n, w, 2sw, 4s, 2e, ne, 3e, inn, buy whiskey, out, 3w, sw, 2w,
     4n, 2ne, e, 3s, give whiskey to human
 <*> (Worms+Hook+String) 3n, w, 2sw, 4s, 9w, n, get string, 6w, get hook, 6e,
     n (somewhere around must be worms), get worm(s), 2s, 9e, 4n, 2ne, e, 3s,
     give worm(s) to human
 <*> (Hook) give hook to human
 <*> (String) give string to human
 <*> (Stick) give stick to human
 
=============================================================================
    HAY QUEST         
    (Sign Outside Bree)

 <*> (Farm) 12w, sw, 10w, 3s, 2e, n, ask isembold help
 <*> (Hay) s, 2w, 5n, 2ne, e, ne, in, barnyard, gather hay
 <*> (Farm) in, out, sw, w, 2sw, 5s, 2e, n, give hay to isembold
 
=============================================================================
    ADVENTURESOME HOBBIT GUILD MAP QUEST    
    (Michel Delvig marble column)

 <*> (Aventuresome Hobbit Guild) n, w, ask hobbit task (the map could be in
     one of 7 different locations)
 <*> (Cellar in Bree) e, s, 10e, ne, 16e, s, 2se, w, move bookshelf, get
     map, e, out, 2nw, n, 16w, sw, 10w, n, w
 <*> (Pet Garden in Hobbiton) e, s, 5e, 5n, w, get map, e, 5s, 5w, n, w
 <*> (House in Hobbiton)
 <*> (Trolls Treasure Room) e, s, 10e, ne, 12e, 2s, e, 3ne, 4e, 5ne,
     8e, 2n, 3e, 3s, d, s, e, kill troll, get key from corpse, unlock
     door with key, open door, e, get map, 2w, n, u, 3n, 3w, 2s, 8w, 5sw,
     4w, sw, 2s, 3w, 2n, 12w, sw, 10w, n, w
 <*> (Tomg)
 <*> (Forsaken Inn) e, s, 10e, ne, 15e, s, se, e, ne, 3e, se, enter inn,
     climb down, get map, climb out, out, nw, 3w, sw, w, nw, n, 15w, sw,
     10w, n, w
 <*> (Annuminas Pub)
 <*> Back to questmaster, give map to hobbit
 
=============================================================================
    LETTER QUEST         
    (Sign Outside Bree)

 <*> (Shirriffe) 12w, sw, 7w, ask shirriffe help
 <*> (Orcs camp) 5e, 4n, 2ne, 3nw, e, se, 3e, ne
 <*> Search tents for big orc, kill big orc, get letter from corpse
 <*> Back to shirriffe, give letter to shirriffe
 <*> Go to Prancing pony in Bree and buy a steak
 <*> (Marble column in Michel Delvig)
 <*> (Translator) 3s, e, s, give steak to dog, s, give letter to raston
 <*> (Shirriffe) out, n, w, 3n, 3e, give letter to shirriffe
 
=============================================================================
    HELP MRS MAGGOT 1
    
 <*> Mrs Maggot is south of Frogmorton
     ask her help
 <*> Wander around the rooms using <weed garden> until you are done
 <*> ask her reward
 
=============================================================================
    HELP MRS MAGGOT 2
    
 <*> Mrs Maggot is south of Frogmorton
     ask her help
 <*> Mushroom field is hidden on the south side of the turnip field
 <*> Wander the field and find a group of mushrooms ready to be picked
 <*> ask her reward
    
=============================================================================
    FIX BRACELET
    
 <*> Rosemary outside Maggot house
 <*> ask her help, get bracelet
 <*> exa EVERYTHING
 <*> bead 1 in barn in the rafters
 <*> bead 2 in barn in footprint in dirt
 <*> bead 3 outside front of house in the garden
 <*> beads 4 and 5 outside in the lane
 <*> string the beads in the proper order to spell Rosemary
 <*> tie strap
 <*> ask hobbit reward

=============================================================================
    HELP TOM 1
 
 <*> ask tom feather
 <*> there is a pheasant roaming around the road south of Frogmorton
 <*> kill it and get a feather from the corpse, give it to tom    
    
=============================================================================    
    HELP TOM 2

 <*> ask tom lily
 <*> you can pick one south of the house along the river
 <*> give it to tom
 
=============================================================================
    SPY QUEST     
    (Sign Outside Bree)

 <*> (Bree orc camp) 3e, 3n, nw, n, enter bushes, head north to orcs camp
 <*> (Orc) north to end, enter tent, kill tall calculating orc, get locket
     from corpse,
 <*> (Sanford) head south until bushes, bushes, s, se, 2ne, e, se, enter,
     introduce me, ask ferumras task, give locket to Sanford
     
=============================================================================
    PIE QUEST         
    (Michel Delving marble column)

 <*> (Mayor) s, e, ask mayor pie, get plate
 <*> (Inn) out, 2n, sw, w, give plate to tall hobbit
 <*> (Cloth) e, ne, s, 5w, s, enter smial, 3s, search dresser, 3n, out,
     n, 5e, n, sw, w, give cloth to hobbit
 <*> (Bowl) e, ne, s, 2w, n, enter smial, e, ne, search table, sw, w,
     out, s, 2e, n, sw, w, give bowl to hobbit
 <*> (Herbs) e, ne, s, w, s, buy mint (narrow sharply toothed leaves),
     buy chervil (small fine leaves), buy clove (small greenish flowers),
     buy savory (small stiff aromatic leaves), buy thyme (pungent narrow
     leaves), n, e, n, sw, w, give mint to hobbit, give chervil to
     hobbit, give clove to hobbit, give savory to hobbit, give thyme to
     hobbit
 <*> (Honey) e, ne, 3s, enter smial, s, sw, s, search dresser, get
     bottle, n, ne, n, out, 3n, sw, w, give bottle to hobbit
 <*> (Sausage) e, ne, 3s, e, get sausage, w, 3n, sw, w, give sausage to
     hobbit
 <*> (Seeds) e, ne, 4s, enter smial, 2n, w, get packet, e, 2s, out, 4n,
     sw, w, give packet to hobbit
 <*> (Spoon) e, ne, n, 2ne, e, n, prop ceiling with beam, search rubble, 
     s, w, 2sw, s, sw, w, give spoon to hobbit
 <*> (Sheet) e, ne, s, 10e, ne, 2e, 2s, w, n, search counter, out, e, 2n,
     2w, sw, 10w, n, sw, w, give sheet to hobbit
 <*> (Mayor) e, ne, 2s, e, give pie to mayor

                      FOR EVIL PLAYERS:
 For those of a slightly more evil nature, the previous applies.
 When going through the inn, the player might notice a bitter dwarf.  This
 dwarf holds a grudge against the mayor and doesn't look too upstanding :)
 If you ask him (or buy him a beer) he will explain about this. Giving him
 the freshly cooked pie, he will poison it and give it back to the player.
 If the player then gives this pie to the mayor, the mayor will die within
 15 seconds.  There is a safeguard here -  the pie doesn't have the poison
 itself.  The only place the poison is cloned is by the mayor when he gets
 the poisoned pie.
 (Can't have mortals running around with insta-death poison!)
 If you follow the dwarf's instructions he will have asked for a roster of
 who is serving where in the Shire.  Once the  mayor has  rewarded you and
 passed on, you can search his desk. The aware player will then discover a
 piece of paper. If he has good language he will be able to read it. Then,
 upon giving this roster to the dark dwarf (/d/Shire/michel/npc/dark_dwarf)
 he will become a bit more evil.
 
=============================================================================
         BARROW QUEST     
    (Sign Outside Bree)
    <light>

 <*> (Barrow) 5w, 6s, se, sw, 2s, se, 2s, sw, dig barrow, (wait till exit
     appears)
 <*> (Find room with 1 black wight and lever)
 <*> kill black wight, pull lever, 2d, s, e, exa door, read words, (the date
     is the death date of the wight, find the name of king that ruled when
     the wight died), say <name of king>, say <reward item>
 <*> (Barrow) w, n, u, climb ladder
 
=============================================================================
          CAMP MAP QUEST     
    (Sign Outside Bree)

 <*> (Bree Shop) 3e, s, e, buy quill, buy ink, buy paper
 <*> (Shiriffe) w, n, 15w, sw, 2w, 4n, 2ne, 3nw, w, 2n, e, ask shiriffe
     task, dip quill in ink
 <*> (Orc Camp) w, 2s, sw, 2nw, n, w, n
 <*> (Wander Around Camp) (till you have seen enough to draw a rough
     sketch of the camp)
 <*> (Shiriffe) s, e, s, 2se, ne, 2n, e, give map to shiriffe
 
=============================================================================
    OLD POTT QUEST 
    (Sign Outside Bree)
    <light>

 <*> (Shirriffe) 12w, sw, 2w, 4n, 2ne, 3nw, w, 2n, e, ask shirriffe task
 <*> (Orc Camp) w, 2s, sw, 2nw, n, w, n, 2ne, n, w, sw, enter tent, get
     bloody feather from bag
 <*> (Old Pott) out, ne, e, s, 2sw, s, e, s, 2se, ne, 2n, e, give bloody
     feather to hobbit
     
=============================================================================
                                         JAGGED BLACK SCIMITAR QUEST                                      
    (Sign Outside Bree)
    <alignment higher than sinister provokes attack by Morgul Mage>

 <*> (Orc Camp) 12w, sw, 2w, 4n, 2ne, 3nw, w, sw, 2nw, n, w, n, 2ne, n, w,
     nw, kill filthy orc riding warg, get jet black scimitar from corpse,
     pull jewel from scimitar
 <*> (Morgul Mage) n, enter tent, give jewel to human
 
=============================================================================
    CLIMB QUEST
    (Sign Outside Bree)

       ** You must SUCCESSFULLY climb up and down **

 <*> (w-ne-se Fork) 3e, s, se, e, ne, 3e, se, e, se, 4e, se, ne, e, ne
     2e, ne, 2e, ne, e, ne, 3e, ne, 3e, se, 2e, se, e, 4se, e
 <*> (Mimo) se, e, 2ne, 2e, ne, 3n, 6ne, 2e, ne, e, introduce me, climb rock,
     climb down
 <*> (w-ne-se Fork) w, sw, 2w, 6sw, 3s, sw, 2w, 2sw, w, nw
 <*> (Sign) w, 4nw, w, nw, 2w, nw, 3w, sw, 3w, sw, 3w, sw, w, sw, 2w, sw,
     2w, sw, w, sw, nw, 4w, nw, w, nw, 3w, sw, w, nw, n, 3w
     
=============================================================================
    GOBLIN CAVES PRISONER QUEST
    (Sign Outside Bree)
    <water, food, light>

 <*> (w-ne-se Fork) 3e, s, se, e, ne, 3e, se, e, se, 4e, se, ne, e, ne,
     2e, ne, 2e, ne, e, ne, 3e, ne, 3e, se, 2e, se, e, 4se, e
 <*> (Rock) se, e, 2ne, 2e, ne, 3n, ne, 2n, 3ne, 2e, ne, e, climb rock,
     search roots, enter hole, kill goblins, d, get cloak, get sword
 <*> (Goblin Caves) u, enter hole, climb down, n, 2e, se, crack, in
 <*> (Lord Treasure Room) push wall, ne, 2e, ne, push wall, ne, 2e,
     2 search wall, pull door, kill goblin lord, get mirror from corpse,
     polish mirror, exa mirror (must see runes), e, shout <runes>, get key
 <*> (Prisoner Cell) w, push door, 2w, sw, pull wall, sw, s, w, 2s, e,
     2 search wall, pull door, 2e, 2n, unlock grating with key, open
     grating, d, ask cerindel help, nod celinder
 <*> (Guards Room) u, 2s, 2w, n, kill goblins, extinguish fire with soup,
     9 cool soup, empty poot, get key from pot
 <*> (Prisoner Cell) (hurry up key will crumble into dust after some
     time), s, 2e, 2n, d, give key to celinder, give water to celinder,
     give food to celinder, give cloak to celinder, give sword to
     celinder
 <*> (East Exit From Caves) (make sure someone goes in front of you and
     kills the goblins, goblins will autoattack prisoner), u, 2s, 2w,
     push door, w, 2n, e, n, 2ne, n, 2ne, 4w, nw, 2n, 2e, se, 2e
 <*> (w-ne-se Fork) 2w, nw, 2w, 2s, se, 4e, 2sw, s, 2sw, 2w, sw, pull
     wall, out, n, nw, 2w, 2sw, 2w, 3sw, 2s, sw, 3s, sw, 2w, 2sw, w, nw
     
=============================================================================
    TORCHES QUEST
    (Sign Outside Bree)
    <light>
         ** Shopkeeper needs as much torches from you as possible **

 <*> (w-ne-se Fork) 3e, s, se, e, ne, 3e, se, e, se, 4e, se, ne, e, ne,
     2e, ne, 2e, ne, e, ne, 3e, ne, 3e, se, 2e, se, e, 4se, e
 <*> (GL caves) se, e, 2ne, 2e, ne, 3n, ne, 2n, 3ne, 2e, ne, e, n, 2e, se,
     crack, in, push wall, ne, e, push wall, nw, push wall, w, introduce me,
     ask goblin torch, give torches to goblin...
     
=============================================================================
                       RATFARM QUEST – removed?
    (Goblin Caves)

 <*> The ratfarmer in the caves need more black
     rats from the Rhun area, the more rats you catch
     and give to him the more you will be rewarded.
     
=============================================================================
              BRACELET QUEST         
    (Michel Delvig marble column)
    <light>

 <*> (Worried Mother) n, e, knock on doorknocker, ask hobbit help
 <*> (w-ne-se Fork) out, w, s, 10e, ne, 15e, s, se, e, ne, 3e, se, e, se,
     4e, se, ne, e, ne, 2e, ne, 2e, ne, e, ne, 3e, ne, 3e, se, 2e, se, e,
     4se, e
 <*> (Cage) ne, 2n, e, exa bushes, enter tunnel, d, n, nw, n, w, sneak w,
     kill trolls, enter cage, get bracelet
 <*> (w-ne-se Fork) squeeze through bars, 2e, s, se, s, 2u, w, 2s, sw
 <*> (Worried Mother) w, 4nw, w, nw, 2w, nw, 3w, sw, 3w, sw, 3w, sw, w,
     sw, 2w, sw, 2w, sw, w, sw, nw, 4w, nw, w, nw, 3w, sw, w, nw, n, 15w,
     sw, 10w, n, e, knock door with doorknocker, give bracelet to hobbit
     
=============================================================================
    BLACK HORSE QUEST 
    (Barliman)

 ******************** for goodies ***************
 <*> (Keleren) s, 2e, introduce me, ask keleren help, ask keleren black horse
 <*> (Shop) w, s - buy few pieces of sugar
 <*> Horse is on the road to Yagluk
 <*> (Kill uruk and 2 big orcs that lead horse)
 <*> (Feed horse) feed horse with sugar - N times
 <*> (Keleren) lead horse back to questmaster

 ******************** for evils *****************
 <*> (Ferny) w, introduce me, ask ferny help, ask ferny black horse
 <*> (Shop) e, s, e, s - buy few pieces of sug
 <*> Horse is on the road to Yagluk
 <*> (Feed horse) feed horse with sugar - N times
 <*> (Scroll) lead horse to s-e-n-w crossroad near MM
 <*> (Figure) e, se
 <*> (Back to Ferny) give scroll to ferny
 
=============================================================================
    MORIA LOCKED EXIT QUEST 
    (Sign Outside Bree)
    <light>

 <*> (Moria) 2s, 3e, 2n, ne, 4e, 5ne, 8e, 2n, 3e, 2s, 2e
 <*> (Rune Lock) 2u, n, d, 2n, exa runes
 <*> (Sulfur) 2s, u, s, e, d, 2e, n, e, n, 2e, 2u, 3w, search blocks, w,
     get sulfur (makes a dragon not to smell you)
 <*> (Ballroom Settings) 4e, 2d, w, 2n
 <*> (Table) w, d, n, exa table
 <*> (Mirror) 2s, exa mirror, push mirror
 <*> (Table) 2n, exa table, get key from table
 <*> (Dragon) s, u, e, s
 <*> (Rune Lock) s, w, s, w, s, 2w, u, w, n, d, 2n, place key on runes
 <*> (Sign) w, d, s, 3w, 2s, 8w, 5sw, 4w, sw, 2s, 3w, 2n
 

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