Welcome to
The Cheaters Handguide
Ansalon
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F L O T S A M
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BALLISTA QUEST
(Maindeck of Ship Sparkle-Flotsam)
<*> (Ballista) fore, port, fore, u, exa sea, exa ship, load
ballista, aim ballista at dragonarmy ship, fire ballista
<*> (Maindeck) d, aft, port, aft
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FLAMING TWO-HANDED SWORD QUEST
(Hawkstones Taproom Inn)
<*> (Fermammon Cottage) n, e, 3n, 4e, 2se, 2e, 2se, sw, 2w, sw, open
door, ask fermammon quest
<*> (Ruins) out, ne, 2e, ne, 2nw, 2w, 2nw, 4w, 3s, 2w, 8s, se, e, 2s, e,
s, e, 2s, 2e, n, w, exa ruins, exa ground, exa leaves, exa area,
kill revenant, get flaming sword
<*> (Fermammon Cottage) e, s, 2w, 2n, w, n, w, 2n, w, nw, 8n, 2e, 3n,
4e, 2se, 2e, 2se, sw, 2w, sw, open door, give sword to fermammon
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IDOL QUEST
(Hawkstones Taproom Inn)
<*> (Ship to Sparkle) n, e, 3n, 3w, 2n, 2w, n, buy ticket, board ship
<*> (Satania) aft, starboard, d, aft, ask satania task
<*> (Mage Apprentice) out, 4 fore, ask boy item
<*> (Maindeck) aft, u, port, aft,
<*> (Inn -> Soup) leave ship, s, 2e, 2s, e, s, w, buy soup,
<*> (Homeless Human -> Wand) out, n, 2w, s, 2w, give soup to human,
<*> (Fermammon Cottage) out, e, n, 8e, 2se, 2e, 2se, sw, 2w, sw, enter
cottage, kill ferammon, get key from corpse,
<*> (Chest Room) hold wand, wave wand, unlock chest with key, open
chest, get idol from chest, release wand,
<*> (Satanii) d, out, ne, 2e, ne, 2nw, 2w, 2nw, 7w, 2n, 2w, n, buy
ticket, board ship, aft, starboard, d, aft, give idol to satania
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SHELL QUEST
(Hawkstones Taproom Inn)
<*> ask dougan task,
<*> (Fish Shop -> Fish) n, 2w, n, e, 3n, e, squeeze through window,
search boxes,
<*> (Dwarf -> Fishing Rod) squeeze through window, 2w, n, 2w, d, give
fish to dwarf, get fishing rod,
<*> (Octopus -> Key) e,exa pool, exa larger rockpool, exa niche, kill octopus, wield
rod, fish for key,
<*> (Ship -> Ornament) w, enter water, w, climb wreck, open chest, get
ornament from chest,
<*> (Sea-elf -> Shell) enter hole, 2e, u, 2e, s, e, ne, 2e, give
ornament to sea-elf,
<*> (Dougan) 2w, sw, 3s, w, s, 2e, s, give shell to dougan
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SOLAMNIC SWORD QUEST
(Hawkstones Taproom Inn)
<*> (Kernan in Pub) n, 4w, n, 2w, n, u, w, kill kernan, get sword from
corpse
<*> (Injured Knight) e, d, out, 2e, s, 2e, n, climb drainpipe, climb
wall, squeeze in window, give sword to knight
<*> (Inn) out, 2 climb down, s, 2e, s
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KNIGHT ARMOUR QUEST
(Hawkstones Taproom Inn)
<2 wines, knife>
<*> (Questmaster) n, w, 4s, e, se, enter house, e, enter fireplace, push
stone, d, w, ask human task, ask human artifact, ask human armour
<*> (Forest) e, u, out, w, out, nw, w, 4n, 2e, 3n, 4e, 2se, 2e, 2se, e,
2se, climb cliff, nw, n, climb down, exa remains, get map from
remains
<*> (Shaman) climb up, s, se, climb up, 2nw, w, 2nw, 2w, 2nw, 4w, 3s,
2w, 8s, se, e, 3s, se, sw, se, give wine to centaur, ask shaman map,
give map to shaman, ask shaman favour
<*> (Viridian) out, nw, ne, nw, 3n, w, nw, 7s, 3sw, nw, ask human talisman
<*> (Stinger) se, 3ne, 15n, 2e, 3s, climb wall, kill draconians, exa boxes,
climb wall, 3n, 2w, 8s, se, 2e, 2se, 2e, 2n, kill wyvern, cut stinger
from corpse
<*> (Shaman) 2s, 2w, 2nw, w, 3s, se, sw, se, give wine to centaur, give
stinger to shaman, give map to shaman
<*> (Mist) out, nw, ne, nw, 3n, w, nw, 8n, 2e, 3n, 4e, 2se, 2e, 2se, 2e,
exa mist, enter mist
<*> (Stoneguard) read scroll, e, n, e, 2s, e, s, e, 2n, w, n, e, ask
guardian pass, ask guardian test, state nothing
<*> (Brass Chest) 2e, exa statue, pray for guidance, whisper hourglass, get
key, unlock chest with key, open chest, get silver key from chest
<*> (Silver Door) unlock gate with silver key, open gate,
<*> (Pedestal) s, exa pedestal, exa golem, exa water, splash golem, get
key, hold wand, wave wand
<*> (Green Dragon) nw, w, 2nw, 2w, 2nw, 4w, 3s, 2w, 10s, 2sw, nw, sw,
2nw, kill dragon
<*> (Armour) enter tunnel, unlock chest with key, open chest, get armour
from chest
<*> (Questmaster) out, 2se, ne, se, 2ne, 6n, e, se, enter house, e,
enter fireplace, press stone, d, w, give armour to human
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H A V E N
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LOST CHALICE QUEST
<*> (Seekers Temple) From Solace follow road to Haven to nw-s-e crossroad.
Go to east (entrance to Haven), e, 2s, 2e
<*> (listen to short human or ask him about chalice), 2w, 2s, e, look,
exa furniture, exa table, reach under table, get chalice
<*> (Temple) w, 2n, 2e, give chalice to short human
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I C E W A L L
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YELLOW PATCH QUEST
(Castle Entrance)
<*> (Andrea the Cook) 3u, open door, n, e, ask andrea ingredient
<*> (Ice Beer Cave) w, s, 3d, 4e, n, ne, se, sw, 2e, enter cave, u, out, w,
n, (find patch on plains or in bear cave). If you do not see it, find
bear and follow him until you’ll get it from him :)
<*> (Andrea) s, e, enter tunnel, d, out, 2w, ne, nw, sw, s, 4w, 3u,
n, e, give patch to andrea
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EMBER IN BOX QUEST
(Castle Entrance)
<*> (Bin Room) 3u, open door, 2n, 2w, s, get box from bin
<*> (Fireplace) n, 2e, n, exa fireplace, get ember from fireplace, exa
mantle, exa knothole, press button
<*> (Crystal) 2e, exa stone, exa dome, lift dome, exa stone, get star
<*> (Kender Ghost) 2w, s, 2e, s, d, exa manhole, exa crevice, put star
in crevice, open manhole, d, nw
<*> (Bird) se, 2e, 2n, u, w, climb rope, enter waterfall, enter pass,
sw, nw, u
<*> (Castle Entrance) d, nw, 2w, ne, nw, sw, s, 4w
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FREE GRIFFON QUEST
(Palanthas-Icewall pier)
<strength >= ironlike>
<*> (Tied Griffon) nw, 9w, 2s, sw, w, sw, nw, 3n, push through snow,
pass carefully through stalagmites, e, u, n, w
<*> (Griffon) exa griffon, exa chains, exa manacles, exa first set, loosen
manacle to be more good - clamp manacle to be more evil
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WINE RACKS QUEST
(Palanthas-Icewall pier)
<strength >= ironlike>
*** direction: east to become more evil, west to become more good ***
<*> (Racks) nw, 9w, 2s, sw, w, sw, nw, 3n, push through snow, pass
carefully through stalagmites, e
<*> (Keep racks) 2 push huge rack [direction]
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BLESS FIGURE QUEST
(Palanthas-Icewall pier)
<*> (Yeti) nw, 9w, 2s, 2se
<*> exa trees, exa oak, exa figure, bless figure
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POLAR BEAR QUEST
(Raggart Knug – village cleric)
<Good alignment required?>
<*> ask raggart polar bear, 3s, se, s, se, 2e, se, s, enter iglo
get pole
<*> out, n, nw, enter cave, catch fish
<*> enter cave, (locate icebear), give fish to bear, lead it back to
raggart, get gem, give gem to raggart
The vile Thanoi are running amok and terrorizing the innocent residents
of the Icefolk Village. Raggart Knug, village cleric, is crying out
for aid. Only the power of the polar bear (holy to these people) can
be used to avert total decimation.
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K A L A M A N
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HANDKERCHIEF QUEST
(Flotsam pier)
<*> (Tower -> Hoopak) 2sw, 3se, e, ne, 3n, climb tower, get hoopak
<*> (Kender -> Handkerchief) d, 3s, sw, d, se, 2s, 5sw, 6w, exa wall,
push panel, n, 3e, ask kender help, give hoopak to kender
<*> (Princess) w, n, w, climb wall, give handkerchief to princess
<*> (Pier) climb wall, e, s, 2w, push panel, s, 6e, 5ne, 2n, nw, u, w,
3nw, 2ne
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FREE MERCHANT QUEST
(Beginning: Sanction, Balifor pier)
<*> e, se, e, n
<*> (Find thief here and buy/steal from him lock picks)
<*> (Cage) e, e, n
<*> (Release) unwield all, hold lock picks, pick lock, release lock picks
(Kalaman marble column)
<*> (Merchant) ne, ne, ne, se, s, u
<*> (Plains) d, n, se, e, d, se, 2s, 5sw
<*> (Run through plains until remains of minotaur are found)
<*> (Medallion) take pouch from remains, get medallion from pouch
<*> (Back to merchant) give medallion to merchant
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VAULT EXPLORE
(Plains, Ferry to VK)
<*> sw,
<*> search hut
<*> ne, sw (old Krynn),
<*> search hut (find key),
<*> nw, unlock door with key, open door, s
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K E N D E R M O R E
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RAINBOW COLORED STRIP QUEST
(Gap, inside Kendermore)
** In Kendermore directions somewhere can be randomly changed **
<*> (Dwarf) e, s, 2ne, 3se, ne, s, e, se, ne, 3n, ne, e, ne, n, nw, sw, n,
ne -> silly dwarf who wants some magic stone
<*> (Strip) nw, sw, exa tree, climb tree, exa tree, exa branches -> strip
<*> (Kender) se, s, ne, se, s, sw, w, sw, 3s, sw, nw, w, n, ne. Look around
for kender who needs rainbow colored strip and will give you magic
stone in exchange.
<*> (Rat) give strip to kender (receive stone), back to dwarf (receive rat)
<*> (Local PO) -back to gap-, e, n, ne, 2n, w, sw, w, nw, n, ne, e, sw
(pigeons, dwarf), give rat to dwarf
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M I T H A S
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SEEKER QUEST IN MITHAS
(Pier from Flotsam)
<knife, light>
<*> (Questmaster) se, 2s, 2se, e, se, e, s, search forest, s, introduce me,
ask human quest (read a text), ask human circle
<*> (Beholder) out, n, w, s, 2se, 2s,se, 2w, catch fish, gut fish till you
find a golden key (this will take SOME time), 2e, 2ne, 2n, e, ne, 2e,
ne, 2n, e, ne, s, unlock gate with key, open gate, down (must be
beholder).
Beholder location is random, so if there is no beholder, you have to use
another circle/gate. Go: n, sw, w, 2s, sw, 2w, sw, w, 2s, e, s, sw, e,
sw, unlock gate with key, open gate, down
<*> (Key) Kill beholder (special: blind), search corpse (find key), cut key
from corpse.
<*> NOW VERY FAST: enter hole, unlock chest with key, open chest, get
all from chest, go back to questmaster, give hacchak to questmaster
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FIND TREASURE QUEST
(From the pier to Flotsam)
<light that survives underwater, shovel, net>
<*> 4s, climb down, board ship*, find a ship on a Bloodsea with minotaur fishermen,
<*> there's quite lot of them, kill minotaur, get net from corpse, sail back to the
ladder,
<*> from the ladder sail:
<*> 3n, 5w, n, 3w, board schooner**, kill merchant, get map from corpse
<*> (first piece of a map).
<*> sail:
<*> w, 3s, here shall be a dragonarmy warship. There are few draconians- about five
or so (one aurak),
<*> 3-5 sailors and Sandibar- high dragonarmy officer, titan size,
<*> kill sandibar, get potion from corpse,
<*> sail:
<*> 6n, 2e, board cutter, introduce me, kill drenaol, get map from corpse
<*> (second piece of the map)
<*> sail:
<*> 2w, 7n, board sloop, introduce me, kill magellan, get map from corpse, board
ship
<*> (third piece of the map)
<*> sail: 4s,5e
<*> if you 'look', in a description of a room ruins should appear, if so:
<*> out, exa potion (use your source of light), quaff potion, 3d, in,
<*> kill hag (legend size - potion is working for about 15 minutes, so in case when
you haven't got enough oxygen,
<*> you may swim to the surface and then get back to the hag, but only if the potion
still works,
<*> otherwise You won't be able to dive, so be careful).
<*> When the hag died- quickly:
<*> net corpse: out, 3u, board ship, exa corpse, get map from corpse
<*> (fourth and final piece of the map)
<*> sail:
<*> 6n, nw ,sw ,out, exa coastline, swim shore,
<*> 3x dig in sand with shovel <sometimes just dig is enough>
<*> Treasure and some EXP are Yours (slight+half)
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N E R A K A
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SLAVE RESCUE QUEST
(Sanction wagon)
<*> (Slave Master) s, s, e, e, 6se, 4e, kill kordhek
<*> (Empty warehouse) search straw, get key, kill rat (now the key will drop
down in the sewers), 4w, 2sw, 2s, se, 3s, se, sw
<*> (Key) search patches, search large patch, open trapdoor, e, s, d, e,
2n, e, exa bier, exa opening, enter tunnel, 2e, exa chute, enter chute,
get key, s, w (crypt with bier)
<*> (Collar) back to Kordhek, unlock collar with key, open collar
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P A L A N T H A S
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MALT AND HOP QUEST
(Leiden - Silver Dragon Inn in Palanthas)
<*> ask leiden task
<*> (Garden) e, open door, n, e, alley northeast, pick malt, pick hop
<*> (Leiden) sw, se, 2w, 2s, open door, s, w, ask leiden reward
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PEAT QUEST
(Leiden - Silver Dragon Inn in Palanthas)
<*> ask leiden task
<*> (Peat Cutter) e, open door, n, 3w, sw, w, n, e, 2n, buy peat
<*> (Leiden) 2s, w, s, e, ne, 4e, 2s, open door, s, w, (wait till peat
is dry), ask leiden reward
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AUTHORIZATION QUEST
(Leiden - Silver Dragon Inn in Palanthas)
<*> ask leiden task
<*> (Palace) e, open door, n, 4e, wait in line
<*> (Form) w, u, 5n, get form
<*> (Feather) 5s, d, 2n, w, get feather, fill name Leiden, fill type
authorization, fill purpose permission to sell highly alcoholic
drinks, put seal on form, drop feather
<*> (Uland) e, 2s, u, 3n, e, ask uland sign form
<*> (Haner) w, 3s, w, ask haner sign form
<*> (Trelloq) e, d, n, w, ask trelloq sign form
<*> (Leiden) e, s, e, 3s, open door, s, w, ask leiden reward
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THIEVES OF KRYNN ENTRANCE QUEST
(Central Plaza in Palanthas)
<2 lamps, any two keys>
<*> (Lake) 4se, e, sw, e, se, squeeze under rock, sneak e
<*> (Room 1) exa wall, exa grid, bend bars, enter grid, ne, n, e, 2 turn
wheel (till east exit appear), e
<*> (Room 2) d, turn wheel left (till north exit in upper room appear),
<*> (Button) u, light lamp, n, push button
<*> (Room 2) s, d, turn whell left (till south then west exit in upper
room appear)
<*> (Handle) u, s, w, 2d, 2n, e, search moss, pull handle
<*> (Room 3) w, 2s, 2u, e, break east wall, e, s, sw, w, d, e, d, ne, n,
w, n, 3 search crates, turn wheel right (till west exit in room 2
appear)
<*> (Room 2) s, e, s, sw, u, w, u, e, ne, n, w, n, d
<*> (Spider) w, n, search spider, kill spider, search spider
<*> (Room 3) s, e, u, s, e, s, sw, w, d, e, d, ne, n, w, n, turn wheel
(till east exit in room 2 appear)
<*> (Room 2) s, e, s, sw, u, w, u, e, ne, n, w, n, d
<*> (Door) e, n, unlock door with key, open door
<*> (Room 3) s, w, u, s, e, s, sw, w, d, e, d, ne, n, w, n, turn wheel
(till north exit in room 2 appear)
<*> (Treasure Room) s, e, s, sw, u, w, u, e, ne, n, w, n, d, 2n
<*> (Central Plaza) 2s, turn wheel right, u, 2w, s, sw, u, w, squeeze
under rock, nw, w, nw, w, 4nw
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GRIFFON QUEST
(Central Plaza in Palanthas)
<*> (Griffon Nest) 4se, e, sw, e, se, w, climb rock, exa nest, get
feather, stab me with feather, read paper, 2 answer <one of the
following answers>, ("fur", "money", "feather")
<*> (Central Plaza) d, e, nw, w, ne, w, 4nw
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P A X T H A R K A S
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MAP QUEST
(Gates of Pax Tarkhas)
<lamp>
<*> (Questmaster) 4s, ask human tall help
<*> (Paper) 4n, 2e, n, 4e, s, exa desk, exa papers
<*> (Dwarf Ghost -> Map) n, w, u, e, u, n, 3w, ask dwarf help, give
paper to dwarf
<*> (Key) 3e, s, d, w, d, 2w, s, 2d, n, e, s, e, kill draconians, exa
cupboard
<*> (Women) w, n, e, unlock door with key, open door, enter, exa women,
ask woman follow me
<*> (Ladder) out, 3w, s, exa shelves, get ladder
<*> (Gully Dwarf -> Doll) n, e, s, put ladder against wall, climb
ladder, climb down (dwarf must be in the same room!)
<*> (Child) 2u, 3w, s, ne, tunnel, ne, give doll to young human, ask
young human follow me
<*> (Human) sw, tunnel, sw, 3s, give map to tall human
<*> (Gates) 4n
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DISKS QUEST
(1-per-war)
(Gates of Pax Tarkhas)
<lamp, pack>
<*> (Questmaster) 3e, n, 2e, s, ask verminaard task
<*> (Solace Intersection) n, 2w, s, 3w, 4n, ne, e, 16ne, w, nw, n, nw,
ne, n, 4w, 2nw, 2n, 2e, 3n
<*> (Xak Tsaroth) 8e, 2ne, 3e, ne, 2e, s, 2se, 7e, se, ne, 2e, 2se, 3e,
2ne, n, e, ne, 3e, n, e, 3n, open door, 2e, open door, 2e, d
<*> (Bottle) e, s, 3e, search here, e, 2n, d, e, s, e, sneak s, get
bottle from cupboard
<*> (Chest) n, w, s, climb down, w, s, 3w, enter waterfall, 2s, give
medallion to dragon, fill bottle with acid, pour acid on lock, open
chest, get all from chest, put disks in pack
<*> (Solace Intersection) 2n, 3e, 2n, enter bucket, n, 3w, n, w, u, 4w,
3s, w, s, 3w, sw, w, s, 2sw, 3w, 2nw, 2w, sw, nw, 7w, 2nw, n, 2w, sw,
3w, 2sw, 7w
<*> (Questmaster) 3s, 2w, 2s, 2se, 4e, s, sw, se, s, se, e, 16sw, w, sw,
4s, 3e, n, 2e, s, get disks from pack, ask verminaard reward
<*> (Gates) n, 2w, s, 3w
=============================================================================
ELVEN PRISONER QUEST
(before Gates of Pax Tharkas)
<knife>
******************* for goodies *****************
<*> (Elven camp) 3n, ne, e, 6ne, 2w, 2nw, 2w, nw, 3w, nw
<*> (Qalthas) introdcuse me, ask qalthas help, ask qalthas scouts,
ask qalthas sarist, ask qalthas deorl, ask qalthas report
<*> (Back to Gates of Pax Tharkas)
<*> (Prisoner) s, 2e, n, 2e, n, open door, e
<*> ask elf help, cut rope
<*> (Blade) w, exa tables, exa middle table, e, give sword to elf
<*> (Return) ask elf follow me
<*> (Back to Qalthas) elf will leave you soon after PT gates
<*> (Qalthas) ask qalthas reward - you'll receive nice sword and XPs
******************** for evils *******************
<*> (Aurak) s, 2e, n, 2e, n
<*> ask aurak help
<*> (Prisoner) open door, e, question elf, beat elf until he say "Stop it I
will speak"
<*> w, report to aurak
<*> (Elf camp) go to elven camp and kill there some elves
<*> (Back to aurak) ask aurak reward
with elven scout quest there were two scouts if you go talk to the dwarf
salesman and then go find the injured scout in the forest and report to
qualthas and then go back and free the other one you get more xp
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S A N C T I O N
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FERRET NAME
<*> from pier to Balifor
<*> e, se, 9e, 2n, e, backroom
<*> ask dante ferrets, grandpa, birthday, names
<*> front
<*> ask deanak names, crosses
<*>
<*> kitchen,
<*> exa wood, explore the pile of wood, exa stove, reach for shiny object (first
name)(Trilob)
<*> backroom, outside,
<*> exa crosses, exa names,
<*> exa dirt, exa mound, dig up mound, exa coffin, open lid, get coffin, get ferret,
exa ferret (second name)(Ixi)
<*> exa steps, exa rock, exa weeds, weed weeds, get rock, exa rock (third name)
(George)
<*> backroom, front
<*> exa desk, exa drawers, open drawer, fetch papers from locked drawer (4-12
names)(Slick, Lily, Curls, Elementia, Miss Lady, Sir Ike)
<*> backroom
<*> exa bin, exa bottom, grab paper from bottom of bin (14th name)(Skedar)
<*> give all founded items to Dante
<*> front, w, 2s, 4w, n, e
<*> ask barkeeper names, tag, Deanak, ladies, ferrets (13h name)(Trouble)
<*> w, s, 4e, 2n, e, backroom,
<*> give tag to Dante
=============================================================================
FREE SLAVE
Hint 2 on ansalon orb
=============================================================================
S O L A C E
=============================================================================
APPLE QUEST
(Tarshir - Questmaster)
<*> ask small
<*> (Ladder) 5s, e,
<*> (Park) push ladder west, w, 4 push ladder north - n, 2 push ladder
west, w, push ladder down, d, push ladder southwest, sw, push
ladder west, w, pick apple,
<*> (Questmaster) e, ne, u, 2e, n, reward small
=============================================================================
TANTALON BEERS QUEST
(Tarshir - Questmaster)
< skill sneak - 10>
<*> ask small
<*> (Tantalon) s, 2w, d, ne, n, 8ne, se, ne, 2e, 3ne, nw, ne, nw, n, 3ne
<*> (Giant Fellows Pub) 4n, e, enter window, take beer
<*> (Templar Bar) enter window, w, nw, w, buy beer
<*> (Old Lazy Pub) e, se, s, 2w, s, e, get beer from table
<*> (Guardian Pub) w, se, s, buy beer, sneak north
<*> (Draco Pub) e, n, e, buy beer
<*> (Questmaster) w, 2s, 3sw, s, se, sw, se, 3sw, 2w, sw, nw, 8sw, s,
sw, u, 2e, n, reward small
=============================================================================
MUFFIN QUEST
(Tarshir - Questmaster)
<light>
<*> ask small
<*> (Brimsch) 6s, d, n, 4e, 3s, climb rock, knock on rock, enter cage,
2e, ne, n, e, ask brimsch quest
<*> (Xak Tsaroth) w, s, sw, 2w, pull lever, enter cage, 3n, 2e, 2ne, 3e,
ne, 2e, s, 2se, 7e, se, ne, 2e, 2se, 3e, 2ne, n, e, ne, 3e, n, e,
3n, open door, 2e, open door, 2e, d, e, s, 2e, smash muffin
<*> (Brimsch) 2w, n, w, u, 4w, 3s, w, s, 3w, sw, w, s, 2sw, 3w, 2nw, 2w,
sw, nw, 7w, 2nw, n, 2w, sw, 3w, 2sw, 3w, 3s, climb rock, knock on
rock, enter cage, 2e, ne, n, e, 3 exa iron piece, give iron piece to
brimsch
<*> (Questmaster) w, s, sw, 2w, pull lever, enter cage, 3n, 4w, s, u,
6n, reward small
=============================================================================
SPECTACLES QUEST
(Tarshir - Questmaster)
<light>
<*> ask small
<*> (Tantalon) s, 2w, d, ne, n, 8ne, se, ne, 2e, 3ne, nw, ne, nw, n, 3ne
<*> (Caves) n, e, open grate, 2d, touch gems, (wait), touch gems, u,
press button, e, 4se, sw, light lamp, search crates, s, e, s, sw
<*> (search the whole place for the spectacles they appear each time at
random place), get spectacles
<*> (Tantalon) ne, n, w, n, ne, 4nw, 2w, d, touch gems, 2u, w, s
<*> (Questmaster) 3sw, s, se, sw, se, 3sw, 2w, sw, nw, 8sw, s, sw, u,
2e, n, reward small
=============================================================================
SOLAMNIC QUEST
(1-per-boot)
(Tarshir - Questmaster)
<lamp, knife>
<*> ask major
<*> (Tantalon) s, 2w, d, ne, n, 8ne, se, ne, 2e, 3ne, nw, ne, nw, n, 3ne
<*> (Highlord Tent) 4n, sneak n, hide, exa highlord (must sleep), exa
dragon scale armour, exa belt, wield knife, cut belt, get key from
belt
<*> (Draco Inn) 3s, 2e, kill goblin, get apron from corpse, get key from
corpse, wear apron
<*> (Jail) 2w, n, 2w, unlock grate with steel key, open grate, d, s,
kill goblin, unlock chains with bronze key
<*> (Questmaster) n, u, 2e, 3s, 3sw, s, se, sw, se, 3sw, 2w, sw, nw,
8sw, s, sw, u, 2e, n, reward major
=============================================================================
JOY OF LIGHT/DARKNESS QUEST
(Tarshir - Questmaster)
<lamp>
<*> ask quest
<*> (Palanthas Library) 6s, d, n, 2w, 3s, 2w, 2s, 2se, 4e, s, sw, se, s,
se, e, 4sw, 2e, buy ticket, board ship, leave ship, se, s, w, se, s,
e, borrow 1322(The Graystone of Gargath), read book, return book
<*> (Solace Intersection) w, n, nw, e, n, nw, buy ticket, board ship,
leave ship, 2w, 4ne, w, nw, n, nw, ne, n, 4w, 2nw, 2n, 2e, 3n
<*> (Tantalon) 4n, ne, n, 8ne, se, ne, 2e, 3ne, nw, ne, nw, n, 3ne
<*> (Caves) n, e, open grate, 2d, touch gems, (wait), touch gems, u,
press button, e, 4se, sw, light lamp, search crates, s, e, s, sw, s,
u, se, s
<*> (Iron+Oil) get iron, 2n, 3 buy oil
<*> (Whetstone) s, nw, d, n, u, w, u, w, search here, get stone
<*> (Blunt Weapon) e, d, e, d, s, u, se, s, order hammer from steel of
good quality, collect
<*> (Block 1) n, nw, d, n, u, w, u, e, ne, n, break wall, 2w, exa steps,
get block, 2e, s, sw, w, d, e, d, s, u, se, s
<*> (Block 2) n, nw, d, n, u, w, u, e, ne, n, break wall, 2w, 2d, 2n,
exa moss, tear moss from wall, get block, 2s, 2u, 2e, s, sw, w, d,
e, d, s, u, se, s
<*> (Block 3) n, nw, d, n, u, w, u, e, 2ne, n, ne, search here, get
block, sw, s, 2sw, w, d, e, d, s, u, se, s
<*> (Block 4) n, sw, nw, search here, get block, se, ne, s
<*> (Cogwheel) connect block with pipe, n, exa wall, exa liquid, throw
iron in hole, throw oil in hole, pull third lever, (wait), pull
third lever, s, remove block, wield hammer, break block, get
cogwheel, give cogwheel to smith, collect
<*> (Mechanism Room) n, sw, s, 2se, exa figures, press elves, press
ogres, press humans, press gnomes, press dwarves, look, exa
cogwheels, replace cogwheel, oil cogwheels, exa pins, sharpen pin,
exa chains, place chain, oil chain
<*> (Lever) out, 2nw, sneak e, pull lever
<*> (Mechanism Room) w, 2se, exa figures, press elves, press ogres,
press humans, press gnomes, press dwarves, break chains
<*> (Tarshir) out, 2nw, n, ne, nw, d, n, ne, n, w, n, ne, 4nw, 2w, d,
touch gems, (wait), 2u, w, s, 3sw, s, se, sw, se, 3sw, 2w, sw, nw,
8sw, s, sw, u, 2e, n
=============================================================================
WARNING SIGN QUEST
(Gnomeflinger in Inventors Guild)
<*> (Questmaster) 3n, e, climb pole (to 3rd floor), s, se, 2s, sw, n,
introduce me, ask armavir task
<*> (Rubble) s, ne, 2n, nw, n, slide down, w, 2s, w, n
<*> (Sign) search rubble: 3 times, s, w, ask aron hammer - if he hasn't
hammer, it can be found lying in some room or bought from the local
shop (s+e from questmaster), hammer nail, build sign
<*> ask aron sign, read label
<*> (Do not forget to give hammer back to aron if he gave it to you)
<*> (North from guardroom) e, s, 3w, 3n, plant sign Danger!KeepOut!
<*> (Armavir) 3s, 3e, n, e, 2n, e, climb pole (to 3rd floor), s,
se, 2s, sw, n, ask armavir reward
=============================================================================
BOARDS SECURE QUEST
<Tikas Bar>
<*> ask old gnome help, nod
(alias secure do press red button, pull blue lever, turn yellow
wheel, switch green switch, push green lever, switch green switch,
turn blue wheel, pull green lever, switch green switch, turn
yellow wheel)
<*> (First Board) secure (until there are no more loose notes)
<*> (Second Board) secure (until there are no more loose notes)
<*> (Third Board) secure (until there are no more loose notes)
<*> (Fourth Board) secure (until there are no more loose notes)
<*> (Fifth Board) secure (until there are no more loose notes)
<*> (Tikas Bar) unalias secure (until there are no more loose notes)
=============================================================================
AMULET QUEST
(Solace Intersection)
<light>
<*> (Graveyard) 3e, 2se, 2s, e, s, 2e, n, move rock south, d, kill
skeleton, get black key, unlock door with key, open door
<*> (Puddle) n, n, e, d, dig in large puddle, get amulet
<*> (Altar) n, w, exa altar, pull plaque, put platinum amulet in hole
<*> (Zombie Champion) e, s, u, w, shake hand, n, get ball from light
<*> (Intersection) shake hand, 3s, u, s, 2w, n, w, 2n, 2nw, 3w
=============================================================================
RECOVER TORON STANDARD
(Intersection)
<*> (Takchuk)
<*> 4w, 3nw, 2n, 2nw, w, nw, n, nw, 6n, in, w
<*> ask minotaur help, standard,
<*> (to Sparkle)
<*> e, out, 6s, se, s, se, e, 2se, 2s, 3se, 4e,
<*> 3s, 2w, 2s, 2se, 4e, s, sw, se, s, se, s, 3sw, e, se
<*> buy ticket, board ship, leave ship,
<*> (to Flotsam)
<*> 4e, buy ticket, board ship, leave ship,
<*> (to Kalaman)
<*> s, e, n,
<*> buy ticket, board ship, leave ship,
<*> (to Corth de-Orilg, Captain)
<*> 2sw, 3se, ne, rent boat or ask Mariner friend to help,
<*> find swift minotaur warship, it should be near Mithas
<*> board ship, cabin,
<*> ask minotaur standard, war
<*> out, board ship
<*> back to Mithas
<*> out, exa map
<*> 4s, climb ladder, 2n, ne, 2s, 2se, e, se, s, 2se, 2s, 2se,
<*> w, (maybe have to exa somthing, I looked for everything before) 2s,
<*> ask galdan standard,
<*> ask halamin standard
<*> give gold coin to halamin (it could be even less, for him it is useless flag)
<*> (Takchuk)
<*> 2n, e, 2nw, 2n, 2nw, n, nw, w, 2nw, 2n, nw,
<*> buy ticket, board ship, leave ship,
<*> w, s, w, n
<*> buy ticket, board ship, leave ship,
<*> 4w, buy ticket, board ship, leave ship,
<*> nw, w, 3ne, n, nw, n, nw, ne, n, 4w, 2nw, 2n, 2e, 3n
<*> 4w, 3nw, 2n, 2nw, w, nw, n, nw, 6n, in, w
<*> give standard to Takchuk
<*> EXP
=============================================================================
CLEANSE FOUNTAIN
(Angeltear, Fireweed, and Saskatoon)
<*> <Intersection> 3e, n, ask shaman help, cleanse, ingredients, powder
<*> (leaf) s, 3w, 2n, 3w, s, exa tree, exa leaf
<*> (water) n, 2e, u, ne, e, ne, 2w, enter, buy water,
<*> (Shaman) out, 2e, sw, w, sw, d, e, 2s, 3e, n,
<*> offer leaf, offer water, offer angeltear, offer fireweed, offer saskatoon
<*> (fountain) s, 3w, 2n, 4w, exa fountain, exa potion, empty potion into fountain
<*> EXP!!
=============================================================================
HELP REFUGEES
<*> from pier to sparkle
<*> (chieftain of Que Shu)
<*> nw, w, 3ne, n, e, 3ne, e, ne, n, 3ne, 3n, nw, ne, 2n, w
<*> ask chieftain task
<*> (paper)
<*> e, 10n, 6e, exa tree, search tree, climb tree, search nest
<*> (chieftain of Que Shu)
<*> d, 6w, 10s, w, give paper to chieftain
<*> EXP
=============================================================================
BUILD PROTOTYPE EXPLOSIVE
(Gnomish Inventor's Guild, 2nd Floor)
ask gnome receptionist help
dip pen
sign form
go to the design room
ask gnome design
give form to gnome
pull lever
inspect form
add components
give design form to gnome
go to approval room
give design form to gnome
go to parts shop
request parts
go to receptionist
push button
go west
push button
go to manufacturing room
construct prototype
go to arming chamber
open hatch
go down
close hatch
insert ignition into device
... and then I get the failure message
=============================================================================
V I N G A A R D K E E P
=============================================================================
PRAYERBOOK QUEST
(Gunthar - Vingaard Keep Questmaster)
<*> quest
<*> (Ellard) 9s, 7w, 10nw, open door, 3e, d, give prayerbook to ellard
<*> (Questmaster) u, 3w, 10se, 7e, 9n, reward
=============================================================================
PRISONER QUESTIONING QUEST
(Gunthar - Vingaard Keep Questmaster)
<weapon>
<*> quest
<*> (Firewood) 9s, 7w, 10nw, 2u, open door, 2w, 2n, 3u, 2s, w, get firewood
<*> (Kitchen -> Water) e, 2s, e, n, ask human water, give firewood to human
<*> (Prisoner) s, w, 4n, 3d, 4s, w, d, 2n, open door, w, unlock grill with
key, open grill, question prisoner, give water to prisoner, question
prisoner
<*> (Escape) ask prisoner help, exa chains, exa rings, exa mortar
scrape mortar, ask prisoner follow, 2e, 2s, u, 2n, 2e, 2d, 7se, 4s,
<*> (Questmaster) n, 10e, 9n, reward
=============================================================================
DISKS QUEST
(1-per-war)
(Gunthar - Vingaard Keep Questmaster)
<*> quest
<*> (Solace Intersection) 9s, 7w, 16nw, ne, n, nw, ne, n, e, nw, w, ne,
w, 5nw,e, n, nw, buy ticket, board ship, leave ship, 2w, 4ne, w, nw,
n, nw, ne, n, 4w, 2nw, 2n, 2e, 3n
<*> (Xak Tsaroth) 8e, 2ne, 3e, ne, 2e, s, 2se, 7e, se, ne, 2e, 2se, 3e,
2ne, n, e, ne, 3e, n, e, 3n, open door, 2e, open door, 2e, d
<*> (Bottle) e, s, 3e, search here, e, 2n, d, e, s, e, sneak s, get
bottle from cupboard
<*> (Chest) n, w, s, climb down, w, s, 3w, enter waterfall, 2s, kill
dragon, fill bottle with acid, pour acid on lock, open chest, get
all from chest
<*> (Solace Intersection) 2n, 3e, 2n, enter bucket, n, 3w, n, w, u, 4w,
3s, w, s, 3w, sw, w, s, 2sw, 3w, 2nw, 2w, sw, nw, 7w, 2nw, n, 2w, sw,
3w, 2sw, 7w
<*> (Gunthar) 3s, 2w, 2s, 2se, 4e, s, sw, se, s, se, e, 4sw, 2e, buy
ticket, board ship, leave ship, se, s, w, 5se, e, sw, e, se, w, s,
sw, se, s, sw, 16se, 7e, 9n, reward
=============================================================================
DRAGONLANCE QUEST
(1-per-war)
(Gunthar - Vingaard Keep Questmaster)
<*> quest
<*> (Palanthas Library) 9s, 7w, 16nw, ne, n, nw, ne, n, e, nw, w, ne, w,
4nw, s, e, borrow <book>, read book, return book
<*> (Griffon Nest in Icewall) w, n, 4se, e, sw, e, se, w, climb rock,
whistle for griffon, mount griffon, hold on
<*> (Ball) 2d, n, 4e, n, ne, se, sw, 2e, 2se, ne, enter pass, enter
waterfall, climb rope, e, d, 2s, 2w, 2se, s, get ball
<*> (Puppy -> Bone) n, 2nw, 2e, 2n, u, w, climb rope, enter waterfall,
enter pass, sw, 2nw, 2w, ne, nw, sw, s, 4w, 3u, n, w, give ball to
puppy, get bone
<*> (Lens) e, u, 2n, exa rug, exa lump, search lump, get key, unlock
doors with key, open doors, e, unlock door with bone, open door, e,
get lens
<*> (Dragonlance) 2w, 2s, d, s, 3d, 4e, n, ne, se, sw, 2e, 2se, ne,
enter pass, enter waterfall, climb rope, e, d, 2s, 2e, se, e, focus
beam with lens, get dragonlance
<*> (Griffon Nest in Icewall) w, nw, 2w, 2n, u, w, climb rope, enter
waterfall, enter pass, sw, 2nw, 2w, ne, nw, sw, s, 4w, s, 2u,
whistle for griffon, mount griffon, hold on
<*> (Gunthar) d, s, sw, se, s, sw, 16se, 7e, 9n, reward