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Emerald

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    E M E R A L D  Q U E S T S
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                                               T E L B E R I N                                             
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    ANTIQUE SWORD QUEST
    
 <*> Sword is in the orc caves where the boat is located. Search shelves and
     barrels.  There should be a cask with the sword in it.

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    TORQUE QUEST
    <light, shovel, gem>
    <climb, swim and acrobatics skill at sup layman>
    
 <*> from the pier to Ceral Island:
 <*> s;e;e;se;e;e;s; list shovel; buy shovel *if you don’t have one already*
 <*> n;se;s;s;se;e; ask satherel missing; ask satherel investigation;
 <*> ask satherel disrupted; ask satherel help
 <*> out;nw;n;n;nw;w;w;nw;w;w;n;n
 <*> *wait for the ferry and buy ticket/board it, disembark on the other side*
 <*> n;n;ne;nw;e;nw;e;n;n;n;w;nw;nw;nw;nw;nw;n;ne
 <*> climb up chimney; n;n;ne; exa tree; exa trunk; exa roots; exa crack; enter crack
 <*> light lamp;u;ne;n; exa corpse; get journal from corpse
 <*> read page 1; read page 2; read page 3; read page 4; put journal into corpse
 <*> incant iffinde *wait a bit until Satheral spoke to you*
 <*> s;sw;d;climb tree;sw;s;s;climb down chimney;sw;s;s;s;s;se;se;e;e;e;e;e;s;s;s;
 <*> w;se;w;se;sw;s;s
 <*> *wait for boat, buy ticket, board and disembark on other side*
 <*> s;s;e;e;se;e;e;se;s;s;se;e; ask satherel reward
 <*> e; exa tome; read index
 <*> read corporeal flux
 <*> *write down the command word*
 <*> read unification
 <*> *write down the command word*
 <*> read appendix
 <*> *write down the suffix in quotes*
 <*> w; w; nw; n; n; nw; w; w; nw; w; w; n; n
 <*> *wait for ship, buy ticket, board, disembark on other side*
 <*> n;n;ne;nw;e;nw;e;n;n;n;w;nw;nw;nw;nw;nw;n;ne
 <*> climb up chimney; climb up chimney; n; move boulders with shovel
 <*> *the next part hurts a bit – takes 40% of the health of a dwarf with
 <*> ‘hale’ constitution*
 <*> s; light lamp; enter crack; enter opening; crawl forward
 <*> exa shadows; exa vent; enter vent; enter vent; e; e; ne; enter pool;
 <*> enter opening; u; w; light lamp
 <*> exa north wall; exa north shape; exa south wall; exa south shape
 <*> *draw the shapes on a piece of paper, you’ll need them later*
 <*> e; enter pool; enter opening; u; climb up chimney; n; n; ne
 <*> light lamp; enter crack; u;ne;n; exa emblem; exa figure; exa buttons
 <*> *now press the buttons on the emblem so that you draw out your
 <*> north wall shape that you find in the underwater cave, such as if
 <*> you got a triangle pointing down you would press upper left then
 <*> upper right button, then bottom button then you would press the
 <*> middle button. You should get a fragment if you do it right.*
 <*> sw;s;d;climb tree;sw;s;s;climb down chimney
 <*> sw;s;s;s;s;se;se;e;e;e;e;s;s;e;u; touch emblem
 <*> incant *corporeal flux word from above*; e; e; exa emblem
 <*> *now do the same thing you did at rillian's emblem but draw out the
 <*> other shape that you got on the south wall. Don’t forget to press the
 <*> middle button in the end. If you do it right you should get the other
 <*> half of the tablet.*
 <*> w; touch emblem; incant *corporeal flux word from above*; w
 <*> d;w;n;n;w;w;w;w;nw;nw;n;n;n;n;ne; climb up chimney; n;n;ne
 <*> enter crack; u;ne;n;u
 <*> exa fragments; exa markings
 <*> *now blow the horn according to the markings, for example:
 <*> xxxxxxxxxxx= long note, xxxxxx= short note. When you are done
 <*> blowing the horn wait until the valley is illuminated with light.*
 <*> *once you did that, quickly do the following commands: *
 <*> d;s;sw;d; climb tree; sw;s;s; climb down chimney; sw;sw;s;s;s;s;se;se;
 <*> e;e;e;e;s;s;e;u;se;u; exa tablet; exa ael rannath; exa finger; exa location
 <*> *now look closely at what it said about the location point.. for example:
 <*> “a large hollow stump which rests near to the base of the cliffs”. Go to
 <*> that place. When you are there: incant your corporeal flux word with
 <*> the appendix suffix attached, like "farein-" = corporeal flux word and
 <*> "-tan" appendix suffix, to make it: "fareintan"*
 <*> *if it doesn’t work, you are not in the right spot... eventually you’ll have
 <*> to do something in the room to proceed, like enter stump in the
 <*> example above. Once you incanted the word, there should be a
 <*> depression. If there is one, ‘enter depression’ and incant the same
 <*> word again (corporeal flux + suffix). You will then be teleported to the
 <*> tower.*
 <*> w; w; u; touch crystals
 <*> *wait until you return to your normal frame of mind – takes a while, then: *
 <*> insert <your gem> into socket;  *wait*
 <*> wear torque
 <*> d; n; read parchment; incant *unification word from above*
 <*> s; e; touch obelisk
 <*> *then you can find your way back to Telberin by yourself.*
 

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