Welcome to
The Cheaters Handguide
Emerald
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E M E R A L D Q U E S T S
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T E L B E R I N
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ANTIQUE SWORD QUEST
<*> Sword is in the orc caves where the boat is located. Search shelves and
barrels. There should be a cask with the sword in it.
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TORQUE QUEST
<light, shovel, gem>
<climb, swim and acrobatics skill at sup layman>
<*> from the pier to Ceral Island:
<*> s;e;e;se;e;e;s; list shovel; buy shovel *if you don’t have one already*
<*> n;se;s;s;se;e; ask satherel missing; ask satherel investigation;
<*> ask satherel disrupted; ask satherel help
<*> out;nw;n;n;nw;w;w;nw;w;w;n;n
<*> *wait for the ferry and buy ticket/board it, disembark on the other side*
<*> n;n;ne;nw;e;nw;e;n;n;n;w;nw;nw;nw;nw;nw;n;ne
<*> climb up chimney; n;n;ne; exa tree; exa trunk; exa roots; exa crack; enter crack
<*> light lamp;u;ne;n; exa corpse; get journal from corpse
<*> read page 1; read page 2; read page 3; read page 4; put journal into corpse
<*> incant iffinde *wait a bit until Satheral spoke to you*
<*> s;sw;d;climb tree;sw;s;s;climb down chimney;sw;s;s;s;s;se;se;e;e;e;e;e;s;s;s;
<*> w;se;w;se;sw;s;s
<*> *wait for boat, buy ticket, board and disembark on other side*
<*> s;s;e;e;se;e;e;se;s;s;se;e; ask satherel reward
<*> e; exa tome; read index
<*> read corporeal flux
<*> *write down the command word*
<*> read unification
<*> *write down the command word*
<*> read appendix
<*> *write down the suffix in quotes*
<*> w; w; nw; n; n; nw; w; w; nw; w; w; n; n
<*> *wait for ship, buy ticket, board, disembark on other side*
<*> n;n;ne;nw;e;nw;e;n;n;n;w;nw;nw;nw;nw;nw;n;ne
<*> climb up chimney; climb up chimney; n; move boulders with shovel
<*> *the next part hurts a bit – takes 40% of the health of a dwarf with
<*> ‘hale’ constitution*
<*> s; light lamp; enter crack; enter opening; crawl forward
<*> exa shadows; exa vent; enter vent; enter vent; e; e; ne; enter pool;
<*> enter opening; u; w; light lamp
<*> exa north wall; exa north shape; exa south wall; exa south shape
<*> *draw the shapes on a piece of paper, you’ll need them later*
<*> e; enter pool; enter opening; u; climb up chimney; n; n; ne
<*> light lamp; enter crack; u;ne;n; exa emblem; exa figure; exa buttons
<*> *now press the buttons on the emblem so that you draw out your
<*> north wall shape that you find in the underwater cave, such as if
<*> you got a triangle pointing down you would press upper left then
<*> upper right button, then bottom button then you would press the
<*> middle button. You should get a fragment if you do it right.*
<*> sw;s;d;climb tree;sw;s;s;climb down chimney
<*> sw;s;s;s;s;se;se;e;e;e;e;s;s;e;u; touch emblem
<*> incant *corporeal flux word from above*; e; e; exa emblem
<*> *now do the same thing you did at rillian's emblem but draw out the
<*> other shape that you got on the south wall. Don’t forget to press the
<*> middle button in the end. If you do it right you should get the other
<*> half of the tablet.*
<*> w; touch emblem; incant *corporeal flux word from above*; w
<*> d;w;n;n;w;w;w;w;nw;nw;n;n;n;n;ne; climb up chimney; n;n;ne
<*> enter crack; u;ne;n;u
<*> exa fragments; exa markings
<*> *now blow the horn according to the markings, for example:
<*> xxxxxxxxxxx= long note, xxxxxx= short note. When you are done
<*> blowing the horn wait until the valley is illuminated with light.*
<*> *once you did that, quickly do the following commands: *
<*> d;s;sw;d; climb tree; sw;s;s; climb down chimney; sw;sw;s;s;s;s;se;se;
<*> e;e;e;e;s;s;e;u;se;u; exa tablet; exa ael rannath; exa finger; exa location
<*> *now look closely at what it said about the location point.. for example:
<*> “a large hollow stump which rests near to the base of the cliffs”. Go to
<*> that place. When you are there: incant your corporeal flux word with
<*> the appendix suffix attached, like "farein-" = corporeal flux word and
<*> "-tan" appendix suffix, to make it: "fareintan"*
<*> *if it doesn’t work, you are not in the right spot... eventually you’ll have
<*> to do something in the room to proceed, like enter stump in the
<*> example above. Once you incanted the word, there should be a
<*> depression. If there is one, ‘enter depression’ and incant the same
<*> word again (corporeal flux + suffix). You will then be teleported to the
<*> tower.*
<*> w; w; u; touch crystals
<*> *wait until you return to your normal frame of mind – takes a while, then: *
<*> insert <your gem> into socket; *wait*
<*> wear torque
<*> d; n; read parchment; incant *unification word from above*
<*> s; e; touch obelisk
<*> *then you can find your way back to Telberin by yourself.*